The reason I am looking for it is I'm trying to narrow down the changes to find the TnL bug that caused the half yellow half black stars on Mario64 and the items not showing correct on SSB. At first I thought the SSB bug was the alpha getting lost due to bad texture conversion, but that's not the case as the texture shows fine in the texture explorer. I'm now thinking it's a combiner bug with env. But I'm still not 100% at this on the moment. If Rice, Aristole, Mudlord, or anyone for that matter could help me locate the change that fixed these issues I would be grateful. I've been back porting changes from Rice back to Daedalus and DaedalusX64 the PSP version, but this has been slow going due to the whole PSP/PC thing and the code diversion from the original Daedalus code. This(These) bug(s) is(are) causing multiple problem in multiple games. Many of which are popular titles. I may commit some of Strmn's improvements down the road, but first I want to catch up (graphically at least) to the current Rice. Then I can submit a few things that are performance enhancements from Daedalus.