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Is 1964 looking into making their own rsp plugin?

minkster

New member
Is 1964 looking into making their own rsp plugin? Just wondering because everyone no's 1964 rulez :1964:
 

Cadex

New member
minkster said:
Is 1964 looking into making their own rsp plugin? Just wondering because everyone no's 1964 rulez :1964:

The plug-ins included with 1964 do not use rsp, so while I can't speak for the authors, I would assume not.
 

RJARRRPCGP

The Rocking PC Wiz
1964 does support RSP plugins, thus a 1964 RSP plugin should be developed.

Goldeneye 007's music actually requires the RSP for the audio, LLE audio or else
some parts of Goldeneye 007's music will be missing!
 
OP
minkster

minkster

New member
I always thot 1964 shuld have made an rsp because sound would improve a lot i think.
 

ScottJC

At your service, dood!
1964 does not need an RSP plugin, and you can use PJ64's RSP plugin if you think you need it.
 

Clements

Active member
Moderator
Although PJ64's RSP is far from perfect.

I'd wait for Hacktarux's RSP to become more developed.
 

oDD

/me odd
Clements said:
Although PJ64's RSP is far from perfect.

I'd wait for Hacktarux's RSP to become more developed.

Except there's a difference. PJ64's RSP uses LLE and thus produces much nicer sound as its closer to what the n64 would produce.

Hacktarux's on the other hand is esentially a HLE audio plugin with a few boot codes. All the audio processing code could be put in his audio plugin under ProcessAList rather than in the rsp plugin.

Esentially there is no need for 1964 to have an RSP plugin. It does all its audio list processing via HLE in its audio plugin and I believe the boot codes needed for some games (like tooie) have been included in the emulator. Thus unless they want to do LLE of the RSP, a rsp plugin doesn't need to be developed.
 
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RJARRRPCGP

The Rocking PC Wiz
RJARRRPCGP said:
1964 does support RSP plugins, thus a 1964 RSP plugin should be developed.

Goldeneye 007's music actually requires the RSP for the audio, LLE audio or else
some parts of Goldeneye 007's music will be missing!

Read the above, unless someone like Shibo can fix that himself.
 

Qun Mang

nuqDaq 'oH puchpa''e'
Dunno why, but when I played Paper Mario using Schibo's plugin I got no sound until I selected the RSP plugin. From what I've read on this topic, this should not have happened :huh:.
 
OP
minkster

minkster

New member
yup rsp's do make a difference...thats why i think 1964 should make their own rsp that is especially compatible with 1964.overall 1964 is great and is by far the best emulator ever developed
 

Azimer

Emulator Developer
Moderator
S/He's right... about a one minute and 5 seconds into the music, you hear a an instrument in LLE RSP that is not present in HLE List processing. Good job identifying this. HLE audio is not perfect. I have excluded some filters... but also the environment mixer is not 100% accurate. 64bit processing is costly on a 32bit machine, so I took a general approach which appeared to no have paid off as much as I would have liked.

However, I disagree that LLE RSP Audio is the only way to go. It only requires some tweaking with the code and it will work just the same. My HLE Audio code was derived from actual RSP code. No much has been changed.
 

RJARRRPCGP

The Rocking PC Wiz
Azimer said:
S/He's right... about a one minute and 5 seconds into the music, you hear a an instrument in LLE RSP that is not present in HLE List processing. Good job identifying this. HLE audio is not perfect. I have excluded some filters... but also the environment mixer is not 100% accurate. 64bit processing is costly on a 32bit machine, so I took a general approach which appeared to no have paid off as much as I would have liked.

However, I disagree that LLE RSP Audio is the only way to go. It only requires some tweaking with the code and it will work just the same. My HLE Audio code was derived from actual RSP code. No much has been changed.

OK, I do agree too that HLE audio should be the way to go, too when being
tweaked to work the same as the RSP LLE audio.
 

Poobah

New member
I've been using the Project 64 RSP with Zilmar's Audio plugin. So it doesn't seem too necessary to make a new RSP. And even though Zilmar's Audio is supposed to be very basic, I've found it to be the best one around because it sounds just like the real thing, and supports surround-sound.
 
OP
minkster

minkster

New member
Poobah said:
I've been using the Project 64 RSP with Zilmar's Audio plugin. So it doesn't seem too necessary to make a new RSP. And even though Zilmar's Audio is supposed to be very basic, I've found it to be the best one around because it sounds just like the real thing, and supports surround-sound.

It supports surround sound? Do any other plugins do this?
 
R

rico001

Guest
ini file for boot codes

oDD said:
... Esentially there is no need for 1964 to have an RSP plugin. It does all its audio list processing via HLE in its audio plugin and I believe the boot codes needed for some games (like tooie) have been included in the emulator. Thus unless they want to do LLE of the RSP, a rsp plugin doesn't need to be developed.

The sound should possibly need to have an ini audio file for the boot codes similiar to rice's video... maybe I'm wrong. Hopefully Hydrothunder sound or newer audio can be supported in the next gen of emus and an easy way (portable) to update the sound boot codes can be implimented. Maybe a modified sound spec.
 

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