minkster said:Is 1964 looking into making their own rsp plugin? Just wondering because everyone no's 1964 rulez :1964:
Clements said:Although PJ64's RSP is far from perfect.
I'd wait for Hacktarux's RSP to become more developed.
RJARRRPCGP said:1964 does support RSP plugins, thus a 1964 RSP plugin should be developed.
Goldeneye 007's music actually requires the RSP for the audio, LLE audio or else
some parts of Goldeneye 007's music will be missing!
Azimer said:S/He's right... about a one minute and 5 seconds into the music, you hear a an instrument in LLE RSP that is not present in HLE List processing. Good job identifying this. HLE audio is not perfect. I have excluded some filters... but also the environment mixer is not 100% accurate. 64bit processing is costly on a 32bit machine, so I took a general approach which appeared to no have paid off as much as I would have liked.
However, I disagree that LLE RSP Audio is the only way to go. It only requires some tweaking with the code and it will work just the same. My HLE Audio code was derived from actual RSP code. No much has been changed.
Poobah said:I've been using the Project 64 RSP with Zilmar's Audio plugin. So it doesn't seem too necessary to make a new RSP. And even though Zilmar's Audio is supposed to be very basic, I've found it to be the best one around because it sounds just like the real thing, and supports surround-sound.
minkster said:It supports surround sound? Do any other plugins do this?
oDD said:... Esentially there is no need for 1964 to have an RSP plugin. It does all its audio list processing via HLE in its audio plugin and I believe the boot codes needed for some games (like tooie) have been included in the emulator. Thus unless they want to do LLE of the RSP, a rsp plugin doesn't need to be developed.