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Intel 815 and Zelda

simukas

New member
I try to run Zelda, but it has too many errors. I can't get the sticks to get on fire (they are on fire but i can't see it).. I can't make the moon work on the start. It's too dark. The zelda sign is not transperent too. I use Rice Deadalus plugin and i tired other plugins but still i ee errors.


p.s i have a Intel 815 motherboard with integrated graphics card. games work at full speed and i get sound but too many errors. tnx
 
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simukas

New member
yeah but link is white when i use direct rendering and it's terribly slow when i use RGB... any other ideas, emulators, plugins.
 

Agozer

16-bit Corpse | Moderator
Try Corn, Mupen64 etc. Still, you probably won't get many graphics plugins working with that Intel chip since it seems to lack even some of the basic rendering functions and basically fares better at software rendering than hardware rendering (hence why you get no texture errors when using RGB).

Get yourself a good video card and you won't have these problems.
 
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Daniel15

New member
Try Jabo's Direct3D8, and enable 'Force Alpha Blending' (on the 'Advanced' tab, make sure you enable Advanced options). This works alright for me on an Intel i810 with Project64... There's still problems with the moon at the start, and some shading, but at least it's playable ;)
 
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simukas

New member
i got jabo's Direct3D7 and it works almost perfect. The only problem is the zeldqa sign, any type of fenc4e, hearts and nuts. Is there a way to fix those?
 

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