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Indiana Jones: A ghost in emulation which is almost caught

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mightyrocket

mightyrocket

Banned
But with the image viewer you'll get a texture with this (doesn't matter if expansion-pack is on or off):
 
OP
mightyrocket

mightyrocket

Banned
After I turned off the expansion-pack it only got more textures with the same text, so that won't help. This rom doesn't seem to get the difference between bytes and kilobytes. You can always edit the settings. I'm still searching for a value which contains "8192*1024" or something similar. If someone knows where to find this value in the settings of NEMU please tell me. Maybe we just need the source-code and change it there.
 
Last edited:

Remote

Active member
Moderator
I don't think that changing the value will make Indiana Jones work and for the record it's a shitty game...
 

NeTo

Emu_64 HiP Coder
At least the game shows some broken text and a animation in pj64+rice's plugin.
 
OP
mightyrocket

mightyrocket

Banned
Well it doesn't seem that he really "worked" on it, but he might have implemented something which can emulate this. The old daedalus-plugins (4.6.0 and older) don't show this. Maybe we should try some older video-plugins to see if it shows something.
 

CanSee

Depressive freak
Ehm, what's the point in getting it to work ?
This is the Infernal Machine game, ah ?
As far as I know there is a PC version with much sharper textures and a great offer of resolutions. Anyways, it suxors !
No1 even lost a word of that game. Plus, the PC version will run on any lowend PC !

:/
 

ScottJC

At your service, dood!
Whats the point? well this is emulation, whats the point of any of this when you can use a real N64, I don't need an emulator i've got 45 real n64 carts sitting over in the corner.
 

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