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I need some serious help please.

Falkon

New member
I downloaded the Project64 emulator. Everytime i go to play any ROMs on it, no matter what ROM it is, it doesnt work. I can hear the sounds and menu music of the game, but its just a black screen. i know this has probably been the topic of 10000000 forums, but please help me out. thank you.
 

squall_leonhart

The Great Gunblade Wielder
what are your system specifications (as in the components in your computer)

you can check the device manager if it helps or simply run dxdiag.
 
OP
F

Falkon

New member
------------------
System Information
------------------
Time of this report: 8/25/2006, 10:24:00
Machine name: STEVE-4HTLMKHJU
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Dimension 2400
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A05
Processor: Intel(R) Celeron(R) CPU 2.40GHz, ~2.4GHz
Memory: 254MB RAM
Page File: 129MB used, 495MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0904 32bit Unicode

---------------
Display Devices
---------------
Card name: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
Manufacturer: Intel Corporation
Chip type: Intel(R) 82845G Graphics Controller
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_2562&SUBSYS_01601028&REV_01
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ialmrnt5.dll
Driver Version: 6.13.0010.3510 (English)
DDI Version: 8
Driver Attributes: Final Retail
Driver Date/Size: 4/15/2003 10:40:56, 33792 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ialmnt5.sys
Mini VDD Date: 4/15/2003 10:39:46, 90907 bytes
Device Identifier: {D7B78E66-6622-11CF-2E7E-6A21A3C2CB35}
Vendor ID: 0x8086
Device ID: 0x2562
SubSys ID: 0x01601028
Revision ID: 0x0001
Revision ID: 0x0001
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=Process_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
 

squall_leonhart

The Great Gunblade Wielder
ok, as you have an integrated intel extreme vidchip, you need to use Jabo's Dx6 plugin, which you can change in the project64 options.
 

Daniel15

New member
ok, as you have an integrated intel extreme vidchip, you need to use Jabo's Dx6 plugin, which you can change in the project64 options.
My Intel i810 works fine with the Direct3D8 plugin (a lot better than the Direct3D6 one)

@Falkon: I'd suggest to you to use Rice Video. Just extract the plugin to Project64's Plugins directory (something like c:\Program Files\Project64 v1.6\Plugins), and choose the plugin in Project64 (in the 'Options' screen). Also, check that your graphics card is set to either 16-bit or 32-bit colour (right click on Desktop --> Properties --> Settings)
 
Last edited:

squall_leonhart

The Great Gunblade Wielder
negative, the Dx8 plugin will still not work properly,

it doesn't support the Shaders that are required to render fields and walls in LoZ
 

Daniel15

New member
it doesn't support the Shaders that are required to render fields and walls in LoZ
Oh, so that's what the problem with the fields in OoT was :p Seriously though, even though running it using Direct3D6 will fix that problem, it creates a whole heap of new problems...

As an example, the Select a File screen of Zelda Ocarina of Time, with Direct3D6:


The same screen on the same graphics card, with Direct3D8:


The game doesn't look good with Rice's plugin, though:


I think you'll agree with me when I say, This graphics chipset is absolutely horrible :p
 

squall_leonhart

The Great Gunblade Wielder
enable the d3d clear mode in the Dx6 plugin, it should fix that white screen.
set it to per frame

edit,.

im just trying to figure something out

force alpha blending makes LoZ brighter... is the bottom staircase in gannons tower supposed to be really dark or is it supposed to be lit... coz i can't really remember...

edit
btw,. Dx6's Force normal blending is the equivalent of Dx8's force Alpha blending
 
Last edited:

dazey238

New member
In all honesty I never had any problems with the Intel 845 I used to have at work with PJ64 - just used Jabos Direct3D6 on default settings and it was fine. This one is better than the 810/815 and doesn't seem to need such 'special' treatment :)

This is turning into the 'Intel Integrated Chipset' forum - I'm sure a Mod is going to come along soon and kick us all out! :p
 

squall_leonhart

The Great Gunblade Wielder
lol
the 845 is a Dx7 chip.

Dx6 - 24bit colour
Dx7 Pure T&L and 32bit colour (black and white 1 is Dx7)
Dx8 - 32bit and 64bit colour support (for some reason, 64bit colour only appeared for a short amount of time then disappeared again :|)
 

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