cold1 said:
dyna-compile
can anyone tell? like compared to nemu and pj64...
Ummm Dynamic recompile.. WELL
this is how it works basically...
It keeps track of memory status of code (IE executed STUFF) and decompiles/recompiles it when it changes..
Dynamic recompilation is what PSX emulators use. IE when new code is loaded in it gets recompiled into Stubed X86 code and linked into the emulator. The PSX memory is shadowed by the code (wee). This is a simple explanation.. not a complete one.
FPSE dynamic recompilation used a series function calls (FPSE 0.8) that were stuffed into a buffer, this is a little bit faster than and interpreter which reads the code then calls the functions. The advantage with DREC is that you have less overhead. The disadvantage is it tends to be a LOT more complex.
Cyb
The terse brush overview man
