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here is my version of the 1.5 plugin fix

RaverX

New member
mariocart 64 with jabo's 1.5 plugin

rom options
protect memory
switch from 4 megs to 8 megs

configure graphics plugin
advanced settings
force deph eable
force deph compare
emulate primary
update less fequently
use low rez updates
now under rom settings tab right after that
self rendered textures
primary buffer textures
emulate clear
finally sync to game to audio

it will run about 56-58 fps per second but you do not get any pauses.. also the screen in mushroom cup works.............that shows who is in front..

this also works with mario party just uncheck primary buffer textures but leave everything else the same and enjoy!!!!!


everything i listed make sure is checked.

it works dont ask me how it works like that but it works flawlessly for me here ill post screen shots..
 
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RaverX

New member
see the screen works now!!!!!!!!!

mc.JPG

vid.JPG

the second one is for the dev team thats my video card drivers and how much memory is avaleable at the time...
 
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jombee

New member
These settings delay the pausing for me, but they still happen although they are less frequent.

WinXP P4 2.0ghz, 512MB, Geforce4Ti4200
 
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RaverX

New member
do they also happen in mario party? I had it happen in mariocart 64 only when going around the track the second time but the 1 and 3ed lap is fine but i dont have any pausing in mario party 1,2,3 anymore......
 

jombee

New member
I don't have mario party to test these settings with, but when I test them with Mario Kart, and other games I have that pause, I still get pausing but it happens later in the game and less often.
 
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RaverX

New member
here tell me how this works for you

change the core back to 4 megs

larger compile buffer checked
use tlb
register caching
self modifying code is set to cache

rendering
force deph enable
force deph compare

frame buffer
emulate primary

rom settings
self rendered textures
emulate clear
 
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