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help with some missing images in OoT/MQ

Supergrom

New member
Hi Everyone,

Sorry to make a first post thats already asking a question, but I searched for anyone with a similar problem and couldnt find any solution. Anyway, I'm trying to play the Master Quest, and everything was working fine until I closed the emulator (1964 v.9.9.0) then reopened and loaded my save state. At that point I had beat the first dungeon and had 4 hearts, but I could only see three. Also, when i lose hearts they show up in varying degrees (see sceenshots). In addition to that, I can't see the yellow or red arrows on the overhead map, nor the circling indicators while z-targeting. It is a problem in both OoT and MQ whether I'm using custom hi res textures or not (i thought that might be the problem, so i completely reinstalled 1964 with no custom textures, but it was still there). I may have changed some other other settings while figuring out hi res textures, but I dont think i did. Anyway, any help is appreciated. My setup is as follows:

System
AMD athlon 1700+
Geforce 2 GTS
512 mb ram

Emulator
1964 v.9.9.0
Rice's video 6.1.0c (i tried 6.1.1 beta 10 also but got the same problem)
Azimers HLE audio v.56 WIP 2
Jabo's DirectInput7 1.30

a few screens:
the first i have either 2 hearts or 1.5 hearts left. The 2nd i have 4 hearts (full). the 3rd I am z-targeted (without indicators) and have either 1 heart or .5 hearts left. also notice that there is no indicator on the overhead map of where i am

EDIT: well crap, i just switched from OpenGL to DirectX and i can now see all that stuff, so really there is no point to this post, other than the curiosity of why all those things don't work in openGL
 
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