Hi Everyone,
Sorry to make a first post thats already asking a question, but I searched for anyone with a similar problem and couldnt find any solution. Anyway, I'm trying to play the Master Quest, and everything was working fine until I closed the emulator (1964 v.9.9.0) then reopened and loaded my save state. At that point I had beat the first dungeon and had 4 hearts, but I could only see three. Also, when i lose hearts they show up in varying degrees (see sceenshots). In addition to that, I can't see the yellow or red arrows on the overhead map, nor the circling indicators while z-targeting. It is a problem in both OoT and MQ whether I'm using custom hi res textures or not (i thought that might be the problem, so i completely reinstalled 1964 with no custom textures, but it was still there). I may have changed some other other settings while figuring out hi res textures, but I dont think i did. Anyway, any help is appreciated. My setup is as follows:
System
AMD athlon 1700+
Geforce 2 GTS
512 mb ram
Emulator
1964 v.9.9.0
Rice's video 6.1.0c (i tried 6.1.1 beta 10 also but got the same problem)
Azimers HLE audio v.56 WIP 2
Jabo's DirectInput7 1.30
a few screens:
the first i have either 2 hearts or 1.5 hearts left. The 2nd i have 4 hearts (full). the 3rd I am z-targeted (without indicators) and have either 1 heart or .5 hearts left. also notice that there is no indicator on the overhead map of where i am
EDIT: well crap, i just switched from OpenGL to DirectX and i can now see all that stuff, so really there is no point to this post, other than the curiosity of why all those things don't work in openGL
Sorry to make a first post thats already asking a question, but I searched for anyone with a similar problem and couldnt find any solution. Anyway, I'm trying to play the Master Quest, and everything was working fine until I closed the emulator (1964 v.9.9.0) then reopened and loaded my save state. At that point I had beat the first dungeon and had 4 hearts, but I could only see three. Also, when i lose hearts they show up in varying degrees (see sceenshots). In addition to that, I can't see the yellow or red arrows on the overhead map, nor the circling indicators while z-targeting. It is a problem in both OoT and MQ whether I'm using custom hi res textures or not (i thought that might be the problem, so i completely reinstalled 1964 with no custom textures, but it was still there). I may have changed some other other settings while figuring out hi res textures, but I dont think i did. Anyway, any help is appreciated. My setup is as follows:
System
AMD athlon 1700+
Geforce 2 GTS
512 mb ram
Emulator
1964 v.9.9.0
Rice's video 6.1.0c (i tried 6.1.1 beta 10 also but got the same problem)
Azimers HLE audio v.56 WIP 2
Jabo's DirectInput7 1.30
a few screens:
the first i have either 2 hearts or 1.5 hearts left. The 2nd i have 4 hearts (full). the 3rd I am z-targeted (without indicators) and have either 1 heart or .5 hearts left. also notice that there is no indicator on the overhead map of where i am
EDIT: well crap, i just switched from OpenGL to DirectX and i can now see all that stuff, so really there is no point to this post, other than the curiosity of why all those things don't work in openGL
Last edited: