Does Dolphin support the GP breakpoint interrupt? Most games use a single FIFO for doing graphics, but my new engine in Pokemon XD (the sequel to Colosseum) uses multiple FIFOs, and requires the BP interrupt to chain from one to another. With our freshly built .gcm, Dolphin v1.02 just says "PSE in HID2 isnt set" about 6 times, and then doesn't seem to do a whole lot more (black screen -- even after waiting for 5 minutes!).
I also read/write to most of the GP registers directly, and build up my own FIFO command list through the 32-byte CPU write gatherer (rather than using the GX libs), but I would suppose homebrew stuff was doing that a long time ago...
Anyway, Dolphin sure does look a lot better than it did a year ago.
Keep up the good work, guys.
I also read/write to most of the GP registers directly, and build up my own FIFO command list through the 32-byte CPU write gatherer (rather than using the GX libs), but I would suppose homebrew stuff was doing that a long time ago...
Anyway, Dolphin sure does look a lot better than it did a year ago.
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