I mights'well post it here, it's old news, but anyways I've updated the Goldeneye Setup Editor to support visual editing.
[Now also supports Font editing for the game]
Brand New Features in Version 2.1:
Navigate through every level from Goldeneye (including Citadel) visually, to any coordinate
See objects and presets visually
Move, resize, and rotate using the built-in toolbar
Insert, delete, and clone tool for objects and presets
Modify the intro swirl and camera scene positions
Select and edit multiple objects simultaneously
Insert safes and items into safes easily and quickly
View and edit clipping and portals for each level
View, create and modify guard paths visually
Export/Import .obj Room models into Goldeneye for all new levels
Quicksave your ROM by pressing F5 for testing in Project 64
Play levels with the Doctor V64 (and other backup devices)
All of the features from version 1.0, including editing all aspects of a Goldeneye setup file, grabbing coordinates from Project 64, uploading the setup and text file to console through the parallel port and GameShark, text modification, briefing edior, action block modification using Goldeneye's Pseudocode, edit the intro scene, presets, objects, and much, much more
http://www.rarewitchproject.com/specials.php?id=geeditor2
[Now also supports Font editing for the game]
Brand New Features in Version 2.1:
Navigate through every level from Goldeneye (including Citadel) visually, to any coordinate
See objects and presets visually
Move, resize, and rotate using the built-in toolbar
Insert, delete, and clone tool for objects and presets
Modify the intro swirl and camera scene positions
Select and edit multiple objects simultaneously
Insert safes and items into safes easily and quickly
View and edit clipping and portals for each level
View, create and modify guard paths visually
Export/Import .obj Room models into Goldeneye for all new levels
Quicksave your ROM by pressing F5 for testing in Project 64
Play levels with the Doctor V64 (and other backup devices)
All of the features from version 1.0, including editing all aspects of a Goldeneye setup file, grabbing coordinates from Project 64, uploading the setup and text file to console through the parallel port and GameShark, text modification, briefing edior, action block modification using Goldeneye's Pseudocode, edit the intro scene, presets, objects, and much, much more
http://www.rarewitchproject.com/specials.php?id=geeditor2





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