I saw over at our sister site <a href="http://www.emufanatics.com">EmuFanatics</a> that a new version (0.4) of <a href="http://www.emuxhaven.net/~glide64/">Glide64</a> has been released! Great job Gonetz! 
Here's a list of changes:
<font class=post_quote>April 15, 2003 - Glide64 v0.4 Released!
I finally feel that a new version has progressed enough to be released. I'm very pleased with the results and I hope you will be satisfied too. Many, many things have been fixed or implemented in this version, most noticeable are:
<li>Long awaited Yoshi Story support. Microcode for this game was initially implemented by Dave2001 long long time ago, right after version 0.253. So this is his last contribution to the project. When I decided to continue the project, Dave's sent me his last version. Unfortunately it did not worked for some reason, so it was not included in new versions. When I started to work on this version, I returned to this code and found the reason why it was not working. The reason was an error in Glide64 ini file. Thus, Dave's code was actually working. I have implemented missing parts of the microcode, fixed many many bugs, made some improovments and as the result Yoshi is fully playable! Some minor glitches remain though, I hope to fix them in future.
<li>When Yoshi started to live in my PC, I decided to check, can I make playable Pokemon Puzzle League - game, unsupported by any emulator or plugin. This game uses the same S2DEX microcode as in Yoshi. Actually, PPL uses 2 microcodes, and each had it's own problems. I have managed to fix most of them, so game finally is fully playable. Some parts of picture are missing due to lack of frame buffer emulation, but gameplay is not affected by this.
<li>Experience, gained in struggle with Yoshies and Pokemons, allowed me to fix numerous texture errors in V-Rally 99 and pointer problem in Bust-A-Move 2 - Arcade Edition. Both games are fully playable now.
<li>Added support for Tonic Trouble.
<li>Fixed a bug in rdp_loadtlut() function which caused severe gfx errors in Inferno area of Banjo Tooie. Thanks Straight for bug report and save file.
<li>Implemented branch_z function for F3DEX 1 ucode. This fixed all texture errors in SF Rush.
<li>Allowed negative viewport for F3DEX 2 ucode. This fixed Destruction Derby Professional Championship. Thanks Scyther for bug report and save file.
<li>Implemented moveword:move_point for RSP SW 2.0X ucode. Cruis'n USA works perfectly now!
<li>Implemented loading of title screen in games which draw image before first ProcessDList (Rayman2, Tonic Trouble, Wave Race...). Thanks Rice for indirect help,I found solution in sources of his great plugin.
<li>Implemented TextureRectangleFlip. This fixed text in Wetrix.
<li>Many many other small fixes and improvements. Please check our new compatibility list for details.
</font>
<b><a href="http://www.emulation64.com/forums/getfile.php?s=&postid=130688">Download Glide64 0.4</a>
<a href="http://www.emulation64.com/forums/getfile.php?s=&postid=130689">Download Glide64 0.4 (Source)
Here's a list of changes:
<font class=post_quote>April 15, 2003 - Glide64 v0.4 Released!
I finally feel that a new version has progressed enough to be released. I'm very pleased with the results and I hope you will be satisfied too. Many, many things have been fixed or implemented in this version, most noticeable are:
<li>Long awaited Yoshi Story support. Microcode for this game was initially implemented by Dave2001 long long time ago, right after version 0.253. So this is his last contribution to the project. When I decided to continue the project, Dave's sent me his last version. Unfortunately it did not worked for some reason, so it was not included in new versions. When I started to work on this version, I returned to this code and found the reason why it was not working. The reason was an error in Glide64 ini file. Thus, Dave's code was actually working. I have implemented missing parts of the microcode, fixed many many bugs, made some improovments and as the result Yoshi is fully playable! Some minor glitches remain though, I hope to fix them in future.
<li>When Yoshi started to live in my PC, I decided to check, can I make playable Pokemon Puzzle League - game, unsupported by any emulator or plugin. This game uses the same S2DEX microcode as in Yoshi. Actually, PPL uses 2 microcodes, and each had it's own problems. I have managed to fix most of them, so game finally is fully playable. Some parts of picture are missing due to lack of frame buffer emulation, but gameplay is not affected by this.
<li>Experience, gained in struggle with Yoshies and Pokemons, allowed me to fix numerous texture errors in V-Rally 99 and pointer problem in Bust-A-Move 2 - Arcade Edition. Both games are fully playable now.
<li>Added support for Tonic Trouble.
<li>Fixed a bug in rdp_loadtlut() function which caused severe gfx errors in Inferno area of Banjo Tooie. Thanks Straight for bug report and save file.
<li>Implemented branch_z function for F3DEX 1 ucode. This fixed all texture errors in SF Rush.
<li>Allowed negative viewport for F3DEX 2 ucode. This fixed Destruction Derby Professional Championship. Thanks Scyther for bug report and save file.
<li>Implemented moveword:move_point for RSP SW 2.0X ucode. Cruis'n USA works perfectly now!
<li>Implemented loading of title screen in games which draw image before first ProcessDList (Rayman2, Tonic Trouble, Wave Race...). Thanks Rice for indirect help,I found solution in sources of his great plugin.
<li>Implemented TextureRectangleFlip. This fixed text in Wetrix.
<li>Many many other small fixes and improvements. Please check our new compatibility list for details.
</font>
<b><a href="http://www.emulation64.com/forums/getfile.php?s=&postid=130688">Download Glide64 0.4</a>
<a href="http://www.emulation64.com/forums/getfile.php?s=&postid=130689">Download Glide64 0.4 (Source)