Black Zero
New member
Game Boy Mono "Accurate" Palette + SBG Palettes + Borders
This is a complete reboot as my old work was inaccurate.
I have for the last year been working on getting results as close as possible to the real Game Boy screen and now I finally have something to give you.
We'll start with Game Boy Mono (DMG)
This palette is what I believe is the closest thing you can get with minor error margins:
Add this line to the bgb config file:
This is how the end result looks:
Spoiler:
You'll see when a game is running that everything is butter smooth.
As a little extra treat I'll also show you some SGB palettes taken from the real deal for some of the popular games which you can use in bgb:
Default 1-A palette
Add this line to the bgb config file:
Kid Icarus
Add this line to the bgb config file:
Kirby
Add this line to the bgb config file:
Mario Land 2
Add this line to the bgb config file:
Mega Man V
Add this line to the bgb config file:
Metroid II
Add this line to the bgb config file:
Pokémon
Add this line to the bgb config file:
Wario Land
Add this line to the bgb config file:
Zelda
Add this line to the bgb config file:
This is an example of the Metroid II palette with a nice SGB border:
Spoiler:
As you can see I use bgb as my sole Game Boy emulator and it's one of the most accurate ones and the examples here are made for it.
However that's why I posted the palette images so you can use MS Paint to get the values for use in VBA-M or Gambatte, it's just that simple really.
As for the borders shown here they're attached to the post.
Enjoy!
This is a complete reboot as my old work was inaccurate.
I have for the last year been working on getting results as close as possible to the real Game Boy screen and now I finally have something to give you.
We'll start with Game Boy Mono (DMG)
This palette is what I believe is the closest thing you can get with minor error margins:

Add this line to the bgb config file:
Code:
ColorScheme=0F867F.457C57.485D36.3B452A.0F867F.457C57.485D36.3B452A.0F867F.457C57.485D36.3B452A.0F867F.457C57.485D36.3B452A.Game Boy Mono
This is how the end result looks:



You'll see when a game is running that everything is butter smooth.
As a little extra treat I'll also show you some SGB palettes taken from the real deal for some of the popular games which you can use in bgb:
Default 1-A palette

Add this line to the bgb config file:
Code:
ColorScheme=C8E8F8.4890D8.2034A8.501830.C8E8F8.4890D8.2034A8.501830.C8E8F8.4890D8.2034A8.501830.C8E8F8.4890D8.2034A8.501830.SGB Default 1-A
Kid Icarus

Add this line to the bgb config file:
Code:
ColorScheme=F8F8D0.5090F8.0000A0.000018.F8F8D0.5090F8.0000A0.000018.F8F8D0.5090F8.0000A0.000018.F8F8D0.5090F8.0000A0.000018.SGB Kid Icarus
Kirby

Add this line to the bgb config file:
Code:
ColorScheme=F8C0F8.8888E8.E83078.982828.F8C0F8.8888E8.E83078.982828.F8C0F8.8888E8.E83078.982828.F8C0F8.8888E8.E83078.982828.SGB Kirby
Mario Land 2

Add this line to the bgb config file:
Code:
ColorScheme=B8F8F0.78A8E0.00C808.000000.B8F8F0.78A8E0.00C808.000000.B8F8F0.78A8E0.00C808.000000.B8F8F0.78A8E0.00C808.000000.SGB Mario Land 2
Mega Man V

Add this line to the bgb config file:
Code:
ColorScheme=D0D0D0.E0A070.906840.302008.D0D0D0.E0A070.906840.302008.D0D0D0.E0A070.906840.302008.D0D0D0.E0A070.906840.302008.SGB Mega Man V
Metroid II

Add this line to the bgb config file:
Code:
ColorScheme=18E0B0.5820B8.001028.608000.18E0B0.5820B8.001028.608000.18E0B0.5820B8.001028.608000.18E0B0.5820B8.001028.608000.SGB Metroid II
Pokémon

Add this line to the bgb config file:
Code:
ColorScheme=F7FEFE.C0F7FE.9494E2.414141.F7FEFE.C0F7FE.9494E2.414141.F7FEFE.C0F7FE.9494E2.414141.F7FEFE.C0F7FE.9494E2.414141.SGB Pokemon
Wario Land

Add this line to the bgb config file:
Code:
ColorScheme=C0D8D8.70B0C8.1050B0.000000.C0D8D8.70B0C8.1050B0.000000.C0D8D8.70B0C8.1050B0.000000.C0D8D8.70B0C8.1050B0.000000.SGB Wario Land
Zelda

Add this line to the bgb config file:
Code:
ColorScheme=B0D8F8.78C078.408868.203858.B0D8F8.78C078.408868.203858.B0D8F8.78C078.408868.203858.B0D8F8.78C078.408868.203858.SGB Zelda
This is an example of the Metroid II palette with a nice SGB border:


As you can see I use bgb as my sole Game Boy emulator and it's one of the most accurate ones and the examples here are made for it.
However that's why I posted the palette images so you can use MS Paint to get the values for use in VBA-M or Gambatte, it's just that simple really.
As for the borders shown here they're attached to the post.
Enjoy!
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