I'm not sure if this is the right forum for this but it is Project64 related. If it isnt in the right forum could you move this to the correct forum please.
I have figured out how to achieve full sound in Resident Evil 2 with no speech glitches using Azimer's project64 audio fix edition :bouncy: :drool:
http://www.emutalk.net/apollo/15514-hydrothunder-audio.html
It is pretty complicated for those who don't understand advanced Counter Factor settings and such. I used these plugins while testing this.
Video: Glide64 Wonder Plus
Sound: Azimer's HLE Audio v0.55.1 Alpha
Controller: N-Rage's Direct-Input8 v2 1.83
Reality Signal Processor (RSP): None
1. What you do is start the rom then quit instantly but don't exit the emulator. (when you start the rom go to File---> End Emulation)
2. go to options--->settings...--->click the tab for Rom Settings
3. Make sure CPU Core Style is set to Recomplier
Self-Modifying Code Method: Protect Memory
Memory Size: Default
Advanced Block Linking: Off
Default Save Type: Use First Used Save Type
"Counter Factor" (Most Important): 3
Don't check any of the check boxes below
Then hit Ok and start the rom. Let it run until it gets to the first movie and starts producing sound. Then end the emulation but don't close the emulator again. Then go back to the Rom Settings page same as described above and switch the Counter Factor to 1
One last thing. On the Glide64 graphics plugin I recommend playing on 512x384 because these settings really drain Processor Speed even for the higher end PC's. I tried 640x480 and it even slowed down on that. Don't forget to turn on Depth Buffer Render on the Glide64 plugin to fix some glitches in the game.
My PC Specs: AMD Athlon 64bit 3200+, 2GIG DDR400 RAM 4x512 Sticks, SATA HD 200GB, Geforce 6600 GT 128MB.
I have tested this hypothesis on 2 of my PC's in my home and they both passed my test.
NOTE: I only tested this on the (U) version of Resident Evil 2. I don't know if it will work on Biohazard 2 (J) but its worth a shot. I've tested both PC's about 8 times... I think thats enough to say this might work. If you save a game and go to replay it you will have to repeat this step to get full sound again.
This is another way until someone produces the right sound plugin for this game. I'm gonna make a video on this and post it on my website for all to see... Give me about 2 Hours.
Riddick - Joseph Delaney
If anyone has any questions please reply to this topic and i'll post when I can.
EDIT: Please go to the third page for an update, and a video showing proof that this works.
I have figured out how to achieve full sound in Resident Evil 2 with no speech glitches using Azimer's project64 audio fix edition :bouncy: :drool:
http://www.emutalk.net/apollo/15514-hydrothunder-audio.html
It is pretty complicated for those who don't understand advanced Counter Factor settings and such. I used these plugins while testing this.
Video: Glide64 Wonder Plus
Sound: Azimer's HLE Audio v0.55.1 Alpha
Controller: N-Rage's Direct-Input8 v2 1.83
Reality Signal Processor (RSP): None
1. What you do is start the rom then quit instantly but don't exit the emulator. (when you start the rom go to File---> End Emulation)
2. go to options--->settings...--->click the tab for Rom Settings
3. Make sure CPU Core Style is set to Recomplier
Self-Modifying Code Method: Protect Memory
Memory Size: Default
Advanced Block Linking: Off
Default Save Type: Use First Used Save Type
"Counter Factor" (Most Important): 3
Don't check any of the check boxes below
Then hit Ok and start the rom. Let it run until it gets to the first movie and starts producing sound. Then end the emulation but don't close the emulator again. Then go back to the Rom Settings page same as described above and switch the Counter Factor to 1
One last thing. On the Glide64 graphics plugin I recommend playing on 512x384 because these settings really drain Processor Speed even for the higher end PC's. I tried 640x480 and it even slowed down on that. Don't forget to turn on Depth Buffer Render on the Glide64 plugin to fix some glitches in the game.
My PC Specs: AMD Athlon 64bit 3200+, 2GIG DDR400 RAM 4x512 Sticks, SATA HD 200GB, Geforce 6600 GT 128MB.
I have tested this hypothesis on 2 of my PC's in my home and they both passed my test.
NOTE: I only tested this on the (U) version of Resident Evil 2. I don't know if it will work on Biohazard 2 (J) but its worth a shot. I've tested both PC's about 8 times... I think thats enough to say this might work. If you save a game and go to replay it you will have to repeat this step to get full sound again.
This is another way until someone produces the right sound plugin for this game. I'm gonna make a video on this and post it on my website for all to see... Give me about 2 Hours.
Riddick - Joseph Delaney
If anyone has any questions please reply to this topic and i'll post when I can.
EDIT: Please go to the third page for an update, and a video showing proof that this works.
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