TallgeeseIII
New member
well, bad news, i already started doing a 2005 link and it's damn near impossible because the UV texture mapping coordinates on link's tunic are meant for simple lines and patterns, basically any details you do (like say... stitching or leather underarmor) get stretched and twisted and don't look... "normal" also the forearm of his gauntlets and the repeating texture for his belt don't change, i'm fairly sure it's a plugin bug because i've tried about 10 times now, same process i use on other cibyrgba textures and they all work, those 2 don't. also, if you're going to add things that you want to be colored other than the color of his tunic for details on the tunic you need to use a gameshark code to change his tunic to white, check my topic a few posts down from this one for the codes. and his boots use a level of detail type thing where when link is farther from the camera they switch to 1 small texture instead of 2 bigger ones, kind of annoying from a texturing perspective.