What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

TallgeeseIII

New member
well, bad news, i already started doing a 2005 link and it's damn near impossible because the UV texture mapping coordinates on link's tunic are meant for simple lines and patterns, basically any details you do (like say... stitching or leather underarmor) get stretched and twisted and don't look... "normal" also the forearm of his gauntlets and the repeating texture for his belt don't change, i'm fairly sure it's a plugin bug because i've tried about 10 times now, same process i use on other cibyrgba textures and they all work, those 2 don't. also, if you're going to add things that you want to be colored other than the color of his tunic for details on the tunic you need to use a gameshark code to change his tunic to white, check my topic a few posts down from this one for the codes. and his boots use a level of detail type thing where when link is farther from the camera they switch to 1 small texture instead of 2 bigger ones, kind of annoying from a texturing perspective.
 

neo64

New member
So here's my first work: A little pack to improve the Shooting Gallery at the Market. Hope you like it :bye3: :p

Comparison screenshot:
 

Beast_Blader

New member
TallgeeseIII said:
well, bad news, i already started doing a 2005 link and it's damn near impossible because the UV texture mapping coordinates on link's tunic are meant for simple lines and patterns, basically any details you do (like say... stitching or leather underarmor) get stretched and twisted and don't look... "normal" also the forearm of his gauntlets and the repeating texture for his belt don't change, i'm fairly sure it's a plugin bug because i've tried about 10 times now, same process i use on other cibyrgba textures and they all work, those 2 don't. also, if you're going to add things that you want to be colored other than the color of his tunic for details on the tunic you need to use a gameshark code to change his tunic to white, check my topic a few posts down from this one for the codes. and his boots use a level of detail type thing where when link is farther from the camera they switch to 1 small texture instead of 2 bigger ones, kind of annoying from a texturing perspective.

Hmm... I'm not expecting to do something 100% equal to the original... Hey, If you are triyn' to do it, it means you already know which textures belong to him, right? Could you help me on that, sending me the textures, or telling which textures do belong to Adult Link? If you don't want to, it's fine, but it would be a great help.

Well... If I can't make a Link 2005, then I'll try to do something else. But for now, I'll try to do it, anyway...

PS: I only need to find the textures for the tunic, and hood...
 
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TallgeeseIII

New member
well, i was actually making a pack with all the textures for adult link and for young link but with the release of beta 10 things are different and i have to start over, once it's finished i'm putting it up for download in the topic i mentioned before, that should be either tonight or tomorrow night.
 

Amon_Knives

Film Student
Djipi said:
My new work enjoy!!
If you want my works , tell me here!!

Pic1= great work
Pic2= I see nothing differant
Pic3= It needs to be clearer.

Well, there's my two cents, bon travail. (I think that means 'good work', I'm not sure.)
 

MuhMuh

German EmuTalk Cow
I love what all you have done to this game.
But one ov my favorite places, hyrule castle is still not retextured, so i made something myself.
Please tell me what you think of it. :bouncy: :p :happy:
 

pilm

Member
Wow. Lot of news.

The Hyrule Castle texts are great, especially this Lon-Lon case.

And Djipi, your Navy texture is a bit suprising, but very well made. Actually... it gives a "Zelda-2005" look, I love it ! :D
 

Amon_Knives

Film Student
Acually, that lon lon case is really good, but the castle itself is sorta looking like a mario castle. Try and make it look more like stone.

Great work on Navi, that's probably your best yet. The fence still seems like it needs to be clearer, but it is improving. Great work on everything, but I still can't wait to see KMan's work of Kokiri forest. Just like everytime he makes a post, he blows all of our work away. And also, if you're going to post pictures of multiple texture, could you try putting them into just one post instead of doing multiple posts, cause technically by most message board rules, that's considered spamming. So yeah, one post for textures if you have worked on them in a short period of time.

I think what we (as in, not Fed and KMan) should try to work on things that we think they are not already working on (I had already started Death Mountain Trail when KMan posted his list). That way we are not trying beat each other at one thing and maybe we can get more things done faster, like working on the Hyrule castle and lon lon crates....hmm...maybe someone could work on the Gerudo Fortress.

Keep up the great work guys, and Fed and KMan, I can't wait to hear news from your side of the project.
 

Rice

Emulator Developer
Can anyone redo the text fonts? I don't like what I did before. Individual letters are ok, but the spacing seems to be off and a whole sentence seems to be completely garbled.
 
OP
Federelli

Federelli

Beta Tester
I've already started with it :) be patient :D, i don't have that much free time, and alignment does take a while.
 

KMan

The Wu Tang Master
Well, I've had to go back through all of my textures and make sure they have the right checksums. I'm also taking this time to take out all the ci.bmp textures I did, and make proper png's out of them. I may/may not have a pack for the end of this week, as I also had put about 100 textures into my work in progress folder. :S
 

KMan

The Wu Tang Master
Hah! The Deku Scrub Eyes are alphad out. That's why I couldn't find em before. :p
 
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