What's new

ePSXe: Resident Evil 3 - Crap Sound

tye stik

Super Nintendo Wizard
When I play Resident Evil 3: Nemisis on my ePSXe I get screwy sound when the people talk during the 'sprite talking scenes'. The sound works find everwhere else, including CG movies, gameplay, its just when the chick is narrating or when the people talk to eachother in the game. This dosen't happen with any other game that I own.

These are my specs:

<u>ePSXe 160</u>​

Sound cards:
P.E.Op.S. DSound Audio Driver 1.9​
ePSXs SPU core 1.5.2​

I hope I can get it to work damn, it either starts the sentence and ends ubruptly (The monst....., We escap......., Oh Jesus Chri.......) or the talking sounds like a bad radio signal.
 
Last edited:

smcd

Active member
Get a (drive) plugin that allows for reading subchannel data, maybe try tweaking some settings like lowering the gfx detail. Castlevania SOTN has an issue sort of like this, couldn't hear voices until I enabled reading subchannel data.
 
OP
tye stik

tye stik

Super Nintendo Wizard
Is there any plugin that you can suggest? My sound plugin dosen't say anything about reading the sub-channel data....

(by the way I meant 'plugin', not card, in my above post)
 

smcd

Active member
I'm talking about the CD plugin system. Pete's allows for this iirc, it's been a while since i fired up epsxe
 
OP
tye stik

tye stik

Super Nintendo Wizard
yeah, I'm using an ISO so I don't think my CD plugins will help me any :p

I just booted up Resident Evil 2 and it has the exact same problem... I have both the .cue and .sub files. I can't even play these games with that crap, hopefully someone can help me... you can't have a survival horror game that blasts out deafening sprite talk scenes.

I guess I'll keep trying different sound plugins I guess.
 
Last edited:
OP
tye stik

tye stik

Super Nintendo Wizard
Um, I'm trying to delete this extra post that I put in, but uh, I don't know how so I'm rewritting this message to say that.... lol :huh:
 
Last edited:

smcd

Active member
To delete a post click "edit" and then select the radio button to delete, then confirm by clicking the button. The delete stuff appears above the edit message area.
 

fivefeet8

-= Clark Kent -X- =-
qazxvqaaqzxcvdcnmmlqwertyruyoip[]zaxcvbnmasdfghjklqwertyuiopzxcvbnmmasdfgjhlqwe
q'k'sd'd;;s;;qkaksas;ks;k;dk;wdihjwqiorjoejr9ruiwriwjjzsajfbfffafsfajflajflafjdjfuruurwryuwyrryrwyr

poiuulwll;wq;w;,;qk;ek;ke;2ke;qke;qklmxkAKzkmkkxmv,bvnkglrjorjtoetuieutjgljfgldjgldjtior
 

smcd

Active member
fivefeet8 said:
qazxvqaaqzxcvdcnmmlqwertyruyoip[]zaxcvbnmasdfghjklqwertyuiopzxcvbnmmasdfgjhlqwe
q'k'sd'd;;s;;qkaksas;ks;k;dk;wdihjwqiorjoejr9ruiwriwjjzsajfbfffafsfajflajflafjdjfuruurwryuwyrryrwyr

poiuulwll;wq;w;,;qk;ek;ke;2ke;qke;qklmxkAKzkmkkxmv,bvnkglrjorjtoetuieutjgljfgldjgldjtior
wtf?
 
OP
tye stik

tye stik

Super Nintendo Wizard
thanks for the help 'fivefeet8', I think it's gonna work this time... your down syndrome has finally come in handy, eh?

Yeah that Eternal plugin makes the little blips of sound that I get alot clearer... but they're still just blips. On my previous plugin I could get it to produce the whole dialog, but it was wretched sound quality... like unplayable.
 

smcd

Active member
It appears it wasn't subchannel issues that was my problem after all, but that using PEOPS DSound Audio 1.8 was what fixed my problem.
 

revl8er

That Damn Good
I have always had a problem with Resident Evil games and epsxe. I just used a different emulator like PSXeven and it worked fine.
 

Top