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ePSXe and Final Fantasy IX

omnislash124

New member
I'm not sure if this goes in here or the plugins topics but.....

I've got a problem with Final Fantasy IX on ePSXe. I just recently heard of the OpenGL2 plugin by Pete and I've tried it and it looks awesome. I have configured it to my liking which works 100% well except for one problem. With this configuration below, I get a constant 60FPS, but extreme slowdown ONLY when I cast Blizzard or a Blizzard spell goes off.

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6600 GT/AGP/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: on
- No render-to-texture: Ÿ
F

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]

Note that this is running on ePSXe 1.5.2. Also, this only happens with Blizzard. Blizzara and Blizzaga run at full speed.
 

Agozer

16-bit Corpse | Moderator
Setting Framebuffer effects to full when using ePSXe, might cause odd slowdowns in odd places. Try setting FB effects to 2 or try PSXEven.
 
OP
O

omnislash124

New member
Ok, now the swirly screen battle animation gets a pause before it starts and theres now a pause after the monster's battle cry. Is that fixable, or do I have to choose between one or the other?
 

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