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Emulation Help & Fixes - PJ64 v1.0.7.49

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Desert Drifter

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Okay,

-Running:
*PJ64 1.0.7.49

-On PC:
*PIII 866 w/384Ram w/Win2000 Pro
(No service packs installed)

-W/Video:
*Nvidia GeForce4 MX440-SE DDR AGP 4x 64MB
(Used a Nvidia GeForce2 MX/MX 400 AGP 4x 32MB - Worked pretty well, just a tad bit slower the Geforce4. New card shows better texture displays (sun and glare effects) though shows a blacked out graphic hear and there (Majora's Mask/a couple of others) though whiteout graphic textures here and there no longer show (Pilotwings/a couple of others).

-Using Directx:
*8.1

-Using Plugins:
*Jabo's Direct3D 8.1.7.0.53 (Feb 9, 2007)
*Azimer's HLE Audio v0.56 WIP 2
*N-Rage’s Direct-Input8 V2.1.82
*RSP emulation Plugin 1.6
(1.7.0.2 Plugin runs a tad slower)

-Settings:
*High LV GFX - Checked
*High LV Audio - Checked

(Advanced tab set to: CPU Core Style/Recompiler, Function Lookup Method/Physical, Default Memory Size/4MB, Advanced Block linking/off, & all other options checked but "Protect Memory" & "Enable Debugger", seem to slow down performance)

-Options Menu:
(Graphics set to: Win/640x480 Full/640x480 Sync/Triple Buffer Anisotropic/2x & all other options checked off)

(Controller Input set to: Deadzone of 10% & Analog Stick Range of 100% + Real N64 Range checked, seems to work best without movement problems and delays.)

(RSP Set to: Have both "Send Audio & Display to plugins" checked, but noticed in 077: TWINE & Gauntlet Legends sound is disabled, so must check off "Audio to plugin" to enable it, though slows down sound performance in lot of other games)

-System Menu:
(FPS off - runs faster without)

--Games That Work Fine: (For you to see how my system runs)
*007-TWINE (Actually works perfect. Crappy speech? Who cares, I turn it off. :p)
*Aidyn Chronicles (A tad bit slow at times - no big deal)
*Armorines (Actually works perfect)
*Asteroids Hyper (A tad bit slow - no big deal)
*Banjo-Kazooie (Actually works perfect)
*Body Harvest (A tad bit slow at times + jittery menus - no big deal)
*Castlevania & L.O.D (Lags a little, drives me nuts.)
*Donkey Kong (Lags a little, drives me nuts.)
*Earthworm Jim 3D (Actually works perfect – though a graphic may not appear here and there)
*Extreme-G (Actually works perfect)
*Glover (Actually works perfect)
*Goemon (Lags a little, drives me nuts.)
*Goldeneye (A tab bit slow on loading screens - no big deal)
*Harvest Moon (Actually works perfect)
*Mortal Kombat 4 (Actually works perfect)
*Hybrid Heaven (A tad bit slow at times - no big deal)
*Kirby (A tad bit slow when jumping - no big deal)
*Load Runner 3D (A tad bit slow at times - no big deal)
*Majora's Mask (Actually works perfect - though on a Geforce2: it turned day and night perfect and no floors where black in certain areas - now does on Geforce4)
*Ocarina of Time (Actually works perfect)
*Mario Golf (A tad bit slow at times - no big deal)
*Mario Kart (Actually works perfect)
*Mario Party (Actually works perfect)
*Paper Mario (A tad bit slow at times - no big deal)
*Perfect Dark (Lags on the demo screen though a tad bit slow here and there during game play - no big deal)
*Pilotwings (Actually works perfect)
*Quest (Sprite visibility problems, though plays fine - No big deal)
*Rayman 2 (A tad bit slow at times - no big deal)
*S.C.A.R.S (Actually works perfect)
*Star Fox (A tad bit slow on map screen - no big deal)
*Super Mario 64 (Actually works perfect)
*Super Smash bros. (A tad bit slow at times - no big deal)
*Turok 1, 2, & 3 (Actually works perfect, though the third one might be a tad slow here a there.)
*Yoshi's Story (A tad bit slow at times + Black line graphics on water/fire levels - no big deal)

--Problem With games: (Ones that pest me)
*Banjo-Tooie (Copy protection failure LUT - Crashes, though worked so so on 1964)
*Gauntlet Legends (Lags a little, flickers continuously, and blacked out graphics everywhere - Don't play cause of it)
*Jet Force Gemini (Copy protection failure LUT - Crashes, though worked so so on 1964)
*Mario Tennis (Lots of blacked out graphics and lags a little - though plays fine)
*Spiderman (Lots of sprite visibility problems, buildings, you name it - though plays fine)
*Starwars EP1 Racer (Menus displays half off monitor/TV - though game play works fine)
*Vigilante 8 & 2nd Offense (Menus messed up, appears half off monitor/TV, & lags like hell - Don't play because of it)

I have a minimum system here, maybe this could help someone else, though just found that "Advanced Block Linking" prevented a lot of games from running, giving them constant break point errors. Some games have delayed music and sounds, though play fast. Haven't played every
game all the way though, so might be a glitch here and there, but emulation isn't perfect, eh? Were using 1964, but PJ64 seems to have fixed a lot of missing graphics in many games plus they run a little smoother. Maybe someone knows the deal here, maybe I set something wrong or missing something, but appreciate all the help, thanks. :)

-Note: will test more games since my system is kind of outdated, but don't have much time other then what I messed with so far. Hopefully someone will sticky note this post, helps newbies to PJ64. Was very slow on most games when first tried it, but fiddled a little over time to get where it is now. If you have a high end system, well, guess it doesn’t matter…
 

Allnatural

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If you have a legitimate copy, your post will be welcomed in the beta forum. If it's not legitimate, you can go to hell.
 
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