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donkeykong 64 almost 100%

giddykong

New member
i was playing donkeykong 64 and i got up to the old donkeykong arcade game i noticed that tho points didnt show up and also the pause menu then i finished it and it just got stuck on a blank screen i played around with the graphics settings and checked copy framebuffer to rdram it all works but at a slow 33 fps

does any 1 know how to get it backup to 50 - 60 fps
 
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Clements

Active member
Moderator
There is nothing you can do to speed up the Copy framebuffer to RDRAM option. It is slow for everybody.
 

Clements

Active member
Moderator
Nope. It's to do with how the framebuffer works. On a real N64, framebuffer is not a problem due to the way the system was designed, but with PCs it is very slow as data have to be copied from the video memory to the system memory each frame. A better processor wouldn't actually help in this instance, as the bottleneck is the connection between the System and Video memory.
 

SeymourOmnis

New member
So this problem will never be fixed in the future of PC hardware?

If the problem is between the system and video memory, does having PCI Express video cards, since they have higher bandwith, will they actually help?
 

diZZious

New member
I'm pretty sure having a pci-express videocard and some higher bandwidth memory would fix the problem.
I just tried running super mario 64 and zelda: ocarina of time with copy framebuffer to rdram, 16x anisotropic filtering, 4x fullscene antialiasing, super2xsal textures, and always use texture filter all enabled, at 1600x1200 resolution, and it never dropped below 59fps. Maybe it's because of the games i'm trying it on, but that's pretty much as high as the graphics will possibly go in pj64, and i was running at full 60fps... but i'd say it probably IS your hardware.
FYI i'm running a socket 775 P4 2.66ghz processor @ 3.4ghz, pci-express nvidia 6600GT 128mb graphics, 1GB dualchannel ddr400 ram, and my northbridge is an intel 915P.
if i had donkeykong 64, i'd try it with that...
 

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