Ryokukitsune
New member
I’m having a fun problem with Dolphin [SVN R 438 x64]. First I’m running WinXP x64 and I’m pretty up to date. Video/audio/chipset drivers are all fresh.
While playing starfox assault I noticed a really annoying problem. Its probably an incompatibility since it just happens in the one situation. Once a cut scene is finished and the boss battle starts the boss models are messed up, Okinee’s [first level sub boss] hands are messed up and his fingers are disjointed, his hit targets are moved and is almost impossible to beat because I don’t know where to shoot.
When the Aparoid comes in that model is fine however it’s lower than it should be and starts to clip threw the ground making it so I cant shoot his hit targets on his wings because they are clipping till finally it completely disappears.
I get the feeling that part of the problem is that the oGL plug-in doesn’t have an adequate draw distance because things get just far enough away to leave the draw distance and no longer exist.
I have to give props to the coders taking part in this experiment, you rock and thanks for providing an emu that's at least stable enough for me to mess with. hopefully my feedback can get things working a little more solid. Kudos!
While playing starfox assault I noticed a really annoying problem. Its probably an incompatibility since it just happens in the one situation. Once a cut scene is finished and the boss battle starts the boss models are messed up, Okinee’s [first level sub boss] hands are messed up and his fingers are disjointed, his hit targets are moved and is almost impossible to beat because I don’t know where to shoot.
When the Aparoid comes in that model is fine however it’s lower than it should be and starts to clip threw the ground making it so I cant shoot his hit targets on his wings because they are clipping till finally it completely disappears.
I get the feeling that part of the problem is that the oGL plug-in doesn’t have an adequate draw distance because things get just far enough away to leave the draw distance and no longer exist.
I have to give props to the coders taking part in this experiment, you rock and thanks for providing an emu that's at least stable enough for me to mess with. hopefully my feedback can get things working a little more solid. Kudos!