shutupcanu
New member
I remember some games, namely Perfect Dark, having mediocre framerates. Perfect Dark must have been 10fps during hectic multiplayer.
When emulating a game, does it try to emulate the hardware accurately, and thus keep the framerates of the original? Or, having a CPU and GPU dozens of times more powerful than the N64's, will I be able to spam rockest everywhere during 12-character Perfect Dark and keep 60fps up the entire time?
When emulating a game, does it try to emulate the hardware accurately, and thus keep the framerates of the original? Or, having a CPU and GPU dozens of times more powerful than the N64's, will I be able to spam rockest everywhere during 12-character Perfect Dark and keep 60fps up the entire time?