blueshogun96
A lowdown dirty shame
Haven't been here in months, so I guess it's time to post again 
Anyway, I was hoping to have a little disscussion on debugging your emulator. I noticed that many emu authors write disassemblers with a Win32 GUI for it too along side of using log files. I've been trying to do the same for my emulator (using a list box), but my problem is how can I fit the whole 4GB address space without it taking hours for it to load? Or am I just better off just including only the executable memory/sections in the disassembly? My Win32 skills are a bit rusty (more than they should) and is there a better alternative to the list box? Thanks.
Anyway, I was hoping to have a little disscussion on debugging your emulator. I noticed that many emu authors write disassemblers with a Win32 GUI for it too along side of using log files. I've been trying to do the same for my emulator (using a list box), but my problem is how can I fit the whole 4GB address space without it taking hours for it to load? Or am I just better off just including only the executable memory/sections in the disassembly? My Win32 skills are a bit rusty (more than they should) and is there a better alternative to the list box? Thanks.