Hello,
I'm using Darkman's DInput 4.0 on PJ64 to play Goldeneye.
It works pretty well, but it's just a bugger to turn around completely... At the sensitivity I need to have it not too choppy, it takes a good two scrolls of my mouse to get turned around completely.
So I decided to play around with the "Analog Modify Sensitivity" function. I made a new button, set it to increase the sensitivity x10, and mapped it to a key. But when I hold the key in, the mouse doesn't move 10x faster. It's maybe a bit faster, but certainly not 10x. If I lower the original sensitivity, it seems to work ok (i.e. normal move barely does anything, then when I hold in the key, it works like it used to by default). Is there some kind of built-in maximum limiting the highest possible sensitivity?
Also willing to try other emulators if it would help, so that's why I'm putting it in general
I'm using Darkman's DInput 4.0 on PJ64 to play Goldeneye.
It works pretty well, but it's just a bugger to turn around completely... At the sensitivity I need to have it not too choppy, it takes a good two scrolls of my mouse to get turned around completely.
So I decided to play around with the "Analog Modify Sensitivity" function. I made a new button, set it to increase the sensitivity x10, and mapped it to a key. But when I hold the key in, the mouse doesn't move 10x faster. It's maybe a bit faster, but certainly not 10x. If I lower the original sensitivity, it seems to work ok (i.e. normal move barely does anything, then when I hold in the key, it works like it used to by default). Is there some kind of built-in maximum limiting the highest possible sensitivity?
Also willing to try other emulators if it would help, so that's why I'm putting it in general