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Darkman's DInput 4.0 Sensitivity Issues

Brucmack

New member
Hello,

I'm using Darkman's DInput 4.0 on PJ64 to play Goldeneye.

It works pretty well, but it's just a bugger to turn around completely... At the sensitivity I need to have it not too choppy, it takes a good two scrolls of my mouse to get turned around completely.

So I decided to play around with the "Analog Modify Sensitivity" function. I made a new button, set it to increase the sensitivity x10, and mapped it to a key. But when I hold the key in, the mouse doesn't move 10x faster. It's maybe a bit faster, but certainly not 10x. If I lower the original sensitivity, it seems to work ok (i.e. normal move barely does anything, then when I hold in the key, it works like it used to by default). Is there some kind of built-in maximum limiting the highest possible sensitivity?

Also willing to try other emulators if it would help, so that's why I'm putting it in general :)
 

ggab

Emutalk Member
It works pretty well, but it's just a bugger to turn around completely
how about with default keyboard keys (or digital pad)?
maybe, i belive, tha max speed is original one (the own game's controls in a real N64)


* question

is it very bugger/uncomfortable to leave the Sensitivity at a medium range all the time?
 
OP
B

Brucmack

New member
Well, I didn't find a solution I was looking for, but a little workaround that's ok... I made a new analog and set it to relative. That way I can just hold my key, give a little twitch to one side, and it'll turn me around as fast as the N64 supports.

It is faster than with the highest sensitivity before, so I wasn't at the max before. I expect that the method the plugin uses for emulating an absolute scale isn't fast enough to get close to the max speed. Is the source for Darkman's plugin open?
 

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