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conker's bfd bazooka

oompalicius

the oompaloompas are coming!!!
Conker's bfd runs almost perfectly, I've beaten it once and there were no noticeable flaws in the single player
However, in all the multiplayer games when trying to use the bazooka's sight, all that comes up is a black screen with a reticle
if i turn on "force depth compare" it will then half-work, with the landscape visible only to a certain distance + only blackness beyond (in wireframe, but that doesnt really help)

i also have another problem where pj1964 will randomly throw off the calibration of the stick on my game pad (Logitech Dual Action USB), specifically if i go into the settings of my gamepad, pushing right all the way will not make the cursor showing the movement of the stick go all the way to the right, this is the only direction that seems to screw up. When I restart my computer the calbration is reset to normal

anybody have any ideas as to whats goin on or does anybody else have either of these problems?

i have pj64 v. 1.5 with service pack

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System Information
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Operating System: Windows XP Home Edition
Processor: AMD Athlon(tm) XP 2800+, MMX, 3DNow, ~2.1GHz
Memory: 512MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Gphx card: RADEON 9600 Series AGP (0x4150)
Display Memory: 128.0 MB
Sound: NVIDIA(R) nForce(TM) Audio
Controller: Logitech Dual Action USB
 

Skaarj

New member
I'm not sure but I think you should activate self rendered textures in the ROM settings tab of the graphics plugin to make the aiming sight of the bazooka appear correctly.
 
OP
O

oompalicius

the oompaloompas are coming!!!
k that half worked- the sight works, but the game freezes immedialtey after i turn it on
if i turn it on before starting the rom, the game freezes right after the for mature audiences thingy begins to appear
also if i turn on emulate primary+ primary buffer textures and use the sight, the screen turns turns to a transparent green like it should, but then it does this weird melty thing
 

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