MaxpowerSupreme
New member
Hi, I'm trying to get the new Zelda Ocarina of Time mod to work with Project 64. I'm using a PAL Zelda ROM, and I've got RiceVideo Beta 10 as my video plugin. The ROM itself works fine. It loads. And the all the hi-res textures load for me ok. It's just in the actual emulation process, I get images like these:
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Here's my specs, case they are of any importance:
Windows XP
Intel(R) Pentium(R) 4 CPU 1.80GHz 1.79GHz
256 MB of RAM
32MB ATI Rage 128 Ultra
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Most of the settings are still in their default. All I did was check the "Use Hires Textures if Available" option, so that I could use the Cell-Shaded mod. I don't understand why this won't work. It's obviously something to do with either my settings on the emulator or my video card, cuz I know people who've used the same emu, plugins, ROM, and mod to get perfect results.


___________________________________
Here's my specs, case they are of any importance:
Windows XP
Intel(R) Pentium(R) 4 CPU 1.80GHz 1.79GHz
256 MB of RAM
32MB ATI Rage 128 Ultra
____________________________________
Most of the settings are still in their default. All I did was check the "Use Hires Textures if Available" option, so that I could use the Cell-Shaded mod. I don't understand why this won't work. It's obviously something to do with either my settings on the emulator or my video card, cuz I know people who've used the same emu, plugins, ROM, and mod to get perfect results.