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CBFD Question

KogasDrakos

New member
Hi there,
My problem is like this...
While i am able to reach the desirable frame rate 60fps, during the game my screen pauses almost every time i am doing more complicated moves ( like shooting with the slingshot or when i hit with the friepan etc. )
Moreover when i am exiting a stage and entering another one i can hear the sound but sometimes i need to wait more than a minute in order to watch the next scene.
It is the first time i experience something like that with PJ64 1.4, as i had finished several games includind Zelda MOM without any problem at all.
I am using the 23.11 Detonator drivers and my rom is a good verified rom.

In my settings options i use recompiler cpu core style,
Check Memory and Cache as self-mod code method,
Expansion pak : using
Advance block linking : on

In configure graphics i use
Rendering device : Direct3d Hall,
Buffer diplay mode : Transfer memory,
Geometry Transforms : Automatic,
Texture format : 16bpp only,
Frame Buffer Emulation : None
Finally i have selected only the box which says: Enable Display List Culling.

Thats it :)

I hope you didn't get borred and you understood enough my problem in oreder to help me,

Thanks in advance
 

Slougi

New member
Hmm, while it is normal to have some delays in CBFD, 1 minute is a little hefty. Since CBFD is quite complex there WILL be slow-down. But 1 minute? That's definitely too long.
 

StealtherX

New member
I have a problem for CBFD too. 1. The characters are transparent on their bodies. I can get used to that. 2. The game locks up every now and then. Maybe it is just slowing down?
Maybe these problems are because of my plugins? I use all Jabo plugins. Help me plz.
 

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