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Camera perspective rendering flaw!

InSaneTK

New member
In Star Fox 64, there is a problem with the cameras distance on polygons and make them cut where they didn't on the actual N64. (3D engine; Jabo's Direct3D8 1.6)

PICS:

project6420080115223100yc1.jpg


project6420080115223102gx3.jpg


project6420080115223105sk7.jpg


This is really annoying. :p
 
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InSaneTK

New member
This is due to D3D limitations AFAIR. Nothing you can do about it.

But it just happens to be other 3D plugins that do this correctly, why not Jabo's, does his plugin downscale everything on a 3D measurement perspective? :pj64:
 
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