Doomulation
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Playing Oblivion on the computer, it is only able to push out a mere 10 fps at some areas at 1920 x 1200. However... I am coming to think that it might not be the gfx card that is the bottleneck, but the CPU.
I have two reasons to suspect this...
Firstly, no matter how many settings I adjust, speed seems to stay the same. Although, when activating shadows, I notice a little slowdown. Again, the CPU has to process this.
And second, I can render ahead a lot of objects, with maximum detail and such, so it seems it isn't the gfx card.
And third, the CPU load is typically around 70-80% on both cores.
So, do you think there is a way to tell where the bottleneck is? Like a program that (hopefully) can measure how pressed the gfx card is...? Or something else?
I have two reasons to suspect this...
Firstly, no matter how many settings I adjust, speed seems to stay the same. Although, when activating shadows, I notice a little slowdown. Again, the CPU has to process this.
And second, I can render ahead a lot of objects, with maximum detail and such, so it seems it isn't the gfx card.
And third, the CPU load is typically around 70-80% on both cores.
So, do you think there is a way to tell where the bottleneck is? Like a program that (hopefully) can measure how pressed the gfx card is...? Or something else?