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Any Gamecube emulators out there?

dcook32p

New member
Dolwin

KissMyGrits said:
Just wondering if any one has heard talk about any possible Gamecube emulators.

This is the best link I could find for it, but there is an emulator called "Dolwin" that can be downloaded from <a href="http://pdcovers.netfirms.com/dolwin.shtml">here</a> [netfirms.com].

From <a href="http://www.zophar.net/gc.html">Zophar's Domain</a> [zophar.net]:

"This is the first known GameCube emulator that didn't turn out to be a hoax. It doesn't yet play commercial games, but a good number of demos are working."

I hope this helps you!
 

Doomulation

?????????????????????????
There will be a long time from now until gamecube is emulated. If you want to play it, then go buy it. Nintendo has probably more things to make it hard to emulate it than just the dvds.
 

scotty

The Great One
The only gamecube emulator out there is Dolwin, however the problem is that it only runs demos. It does not run any commercial games at this point
 

Knuckles

Active member
Moderator
those ISO are really huge , like wind waker is ONLY 1.25GB. there is some somewhere since a certain time that you can get by some way and these way can be found at more than a place located at another place. But for sure you can get them by doing something other that reading this post.....
 
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ShadowPrince

Moderator
In GameCube case it's not roms,but isos of mini DVDs and it's about 1.5Gb . And quite smaller, depending on game,when it's contents extracted from iso to HD . Currently dolphin DVD emulation is HLE and it's reading files directly from HD, rather than from iso.
 

Tagrineth

Dragony thingy
GameCube discs are ~1.2-1.3GB each, and you need the whole image to run it unless you special-case the emu.
 

ShadowPrince

Moderator
Tagrineth said:
GameCube discs are ~1.2-1.3GB each, and you need the whole image to run it unless you special-case the emu.

Just to finish argument about exact GC isos/discs size :
it's 1,425,760 KB or 1.35 Gb . And afaik all of them same size .
And what do you mean by "you need the whole image to run it unless you special-case the emu" ? Run where exactly ? There is no other way to "run" iso ,but in the emu ,not yet .And for the sake of Nintendo,i hope there will never be.
 

ShadowPrince

Moderator
1,459,978,240 bytes or 1,425,760 KB or 1.35 Gb .
It's because 1Kbyte=1024 byte and not 1000 byte.
And accordingly 1Mbyte=1024K and 1Gbyte=1024Mbyte . So to get Gbyte value from byte ,you need to devide on 1024 twice and get 1.35G.
 

Tagrineth

Dragony thingy
ShadowPrince said:
Just to finish argument about exact GC isos/discs size :
it's 1,425,760 KB or 1.35 Gb . And afaik all of them same size .
And what do you mean by "you need the whole image to run it unless you special-case the emu" ? Run where exactly ? There is no other way to "run" iso ,but in the emu ,not yet .And for the sake of Nintendo,i hope there will never be.

What I meant was, due to the way the games' loaders are likely programmed, the entire image has to be present, or at least most of it - for example, Luigi's Mansion isn't even 100MB, and Ikaruga, if it's anything like the DC version size-wise, is under 40MB game data... but due to the sheer fact that the images necessarily have the full 1.35GB data (filled with garbage, mostly, and some copy protection data), the games might actually have locations on disc on the TOC which would disappear if you got rid of the garbage. So once emulators run commercial games, even for the smallest games you'd likely NEED the full 1.35GB images with all the garbage present, UNLESS the emu special-cases the game and uses its own TOC instead of the game's, and replaces all load calls, etc...
 

Geoz

De Master
ShadowPrince said:
1,459,978,240 bytes or 1,425,760 KB or 1.35 Gb .
It's because 1Kbyte=1024 byte and not 1000 byte.
And accordingly 1Mbyte=1024K and 1Gbyte=1024Mbyte . So to get Gbyte value from byte ,you need to devide on 1024 twice and get 1.35G.

There are definatly GC iso's dumped out there and it will only be a matter of time, ppl think that because ISO's are getting to big emulation will get less popular but i reckon someone ought to develop a compression tool that at reduces the size loads of ISOs, because no matter how you look at it n64 emulation was very popular because the ROMs were high quality but were about the perfect size to D/L witha 56k modem which is what loads of ppl have. Anyway where are people going to find web space 1.25gb (i am not certain how big they are) to host the roms on? :huh:
 

Doomulation

?????????????????????????
Geoz said:
There are definatly GC iso's dumped out there and it will only be a matter of time, ppl think that because ISO's are getting to big emulation will get less popular but i reckon someone ought to develop a compression tool that at reduces the size loads of ISOs, because no matter how you look at it n64 emulation was very popular because the ROMs were high quality but were about the perfect size to D/L witha 56k modem which is what loads of ppl have. Anyway where are people going to find web space 1.25gb (i am not certain how big they are) to host the roms on? :huh:
That's the same as zipping the iso. Some isos are already using compression. It's getting much smaller.
Besides, if it's to be true, they say that they removed the junk data from the gc disk in the iso, making them smaller.
 

Geoz

De Master
Doomulation said:
That's the same as zipping the iso. Some isos are already using compression. It's getting much smaller.
Besides, if it's to be true, they say that they removed the junk data from the gc disk in the iso, making them smaller.

That would be very time conusuming i have to admit, but if someone writes a dissasembler to remove GC ISO junk then congrates, Nintendo will be knocking on their door me thinks. Also is the junk that big, say if it was ALL removed from a GC ISO how big would it make it?
And then people would write annoying Intros for their cracking groups at the begining and end of the ISO, oh well we can't have everything can we?
 

ShadowPrince

Moderator
There is GCTool ,that overwrites "garbage" data on iso with zeroes ,thus allowing of better compression rate of the ISO.But of course the size of uncompressed ISO is still the same.
For example game like Luigi Mansion,if you try to compress original ISO you will get almost the same size , about 1.2-1.3G . But after cleaning ISO with this tool,you will have about 150M compressed.
 

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