Bighead said:
It's nice to see that me and my list was never forgotten. Just thought I'd randomly pop in and say that. :bouncy:
Edit: Yeah I'll post some other stuff too.. It's been awhile since I logged into emultalk and messed around with emulators. Coincidentally, I logged in and came apon this post where I was mentioned. Since I'm here, I may as well elaborate on the Hey You Pikachu debate. Yes, I listed the game as unplayable because technically it is, without a voice pak you really can't make any progress, thus unplayable. If I ever work up the ambition to update my list again, I'll fix this small detail stating playable but not able to make progress.
As for the concern of testing with Rice's Daedalus 5.2.0.. I did indeed test it for many games, but newer versions of Rice's almost always, if not always (can't remember that far back) ran the majority of games that I tested 'better' than his older versions.
I remember confirming that Rice's Daedalus 5.2.0 was better than Rice's Video Plugin for Gauntlet Legends, but I don't have the ROM, anymore. Perhaps, if you ever get the chance to check that....
No point in me trying to define the game as playable, anymore. I should just say that, maybe you could include that the game works, but is no fun unless you like making Pikachu walk around doing nothing. Both not playable and playable seem somewhat misleading, to some, so instead, maybe you could just say it works, but has pretty much no value in it as a game without the voice pak. Or something like that.
Oh, and when you say Banjo-Tooie is unstable...that happened to me. I kept getting lockup issues and stuff, while other users didn't. Finally, I found that certain cheats cause issues in the game. By disabling these cheats, I thereafter noticed no issues with Banjo-Tooie.
I was working on a configuration for Rice's Video Plugin as well for Mario Party, but how is it better than Jabo's Direct3D 8 for the game?
For Ms. Pac-Man: Maze Madness, I think Rice's Video Plugin is better than Jabo's for the game because I was unable to fix coloration issues with Jabo's Direct3D.
For Pokemon Snap, where it says to enable Copy Framebuffer to RDRAM to fix glitchy pictures, there's a way to fix the pictures without losing so much speed. If you give yourself MINIMAL, but not none, FSAA, the pictures are fixed, but no slowdown. I mean, at least it worked for me. I've got NVidia GeForce FX 5200. This technique also works with other games, like the jigsaw transition in Banjo-Kazooie. Most other situations, though, turning on ANY FSAA will stop the slowdown but make the Copy Framebuffer to RDRAM option not work.
And Mario Kart...Rice's Video Plugin works nicely with this game, as well. In fact, I prefer it over Jabo's, as it fixes the slight glitchiness of the title screen image if you check "Fine Texture Mapping"...or was it uncheck?
Anyway, could you upload your INI configuration file for Rice's Video Plugin? I've been trying to make my own INI configuration file, but I haven't been through all of the ROMs like you have. If it comes with the plugin in your link to it on your site, I still can't get it, because I get a page not found error.