Every video plug-in I've tried has the same problem.
I guess it's called halo'ing around text, eg: Quest 64.
This happens when the texture filter combines the texture's pixels with the transcolor mask (that's my guess).
For Rice's video this can be fixed by changing: Force Texture Filter to Force Nearest Filter. Though all the textures in the game become crudely pixelated. What's funny is what used to be a grid of edges produced by this filtering on the BG, is no longer produced (see: Goemon's Great Adventure, other games have the same issue), and it looks perfectly blocky! Perhaps the filtering could be applied later? Or atleast have it not 'blur' with the transcolor? *shrugs*
With Jabo's, you can use Force Alpha, but this is just a trade off, like in Goemon's Great Adventure, with it off, the BG suffers magenta edges, or with it on, foreground sprites suffer white(coins, cats) edges.
Direct64 seems to have no fix in these games.
3 different plug-ins... But they all have the same issue. Weird.
Screenshots (left side with texture filter, right side without, using Rice Video and PJ64):
http://img413.imageshack.us/img413/5036/bg1ew5.jpg
http://img521.imageshack.us/img521/7654/bg2ga4.jpg
I guess it's called halo'ing around text, eg: Quest 64.
This happens when the texture filter combines the texture's pixels with the transcolor mask (that's my guess).
For Rice's video this can be fixed by changing: Force Texture Filter to Force Nearest Filter. Though all the textures in the game become crudely pixelated. What's funny is what used to be a grid of edges produced by this filtering on the BG, is no longer produced (see: Goemon's Great Adventure, other games have the same issue), and it looks perfectly blocky! Perhaps the filtering could be applied later? Or atleast have it not 'blur' with the transcolor? *shrugs*
With Jabo's, you can use Force Alpha, but this is just a trade off, like in Goemon's Great Adventure, with it off, the BG suffers magenta edges, or with it on, foreground sprites suffer white(coins, cats) edges.
Direct64 seems to have no fix in these games.
3 different plug-ins... But they all have the same issue. Weird.
Screenshots (left side with texture filter, right side without, using Rice Video and PJ64):
http://img413.imageshack.us/img413/5036/bg1ew5.jpg
http://img521.imageshack.us/img521/7654/bg2ga4.jpg