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All video plug-ins have the same problem?!

FireXtol

New member
Every video plug-in I've tried has the same problem.

I guess it's called halo'ing around text, eg: Quest 64.

This happens when the texture filter combines the texture's pixels with the transcolor mask (that's my guess).

For Rice's video this can be fixed by changing: Force Texture Filter to Force Nearest Filter. Though all the textures in the game become crudely pixelated. What's funny is what used to be a grid of edges produced by this filtering on the BG, is no longer produced (see: Goemon's Great Adventure, other games have the same issue), and it looks perfectly blocky! Perhaps the filtering could be applied later? Or atleast have it not 'blur' with the transcolor? *shrugs*

With Jabo's, you can use Force Alpha, but this is just a trade off, like in Goemon's Great Adventure, with it off, the BG suffers magenta edges, or with it on, foreground sprites suffer white(coins, cats) edges.

Direct64 seems to have no fix in these games.

3 different plug-ins... But they all have the same issue. Weird.

Screenshots (left side with texture filter, right side without, using Rice Video and PJ64):
http://img413.imageshack.us/img413/5036/bg1ew5.jpg
http://img521.imageshack.us/img521/7654/bg2ga4.jpg
 

dragon_rider

私は竜が好き&#
Yeah, I have some weird issues with Rice GPU plugins myself. In Goemon's Great Adventure, especially on OpenGL mode, the graphics are almost perfect, so long as you don't move. If you move, it almost turns completely black. This is inexcusable, even though my card is an nVidia 7800 GT. But if I use any of the new Glide 64 plugins, that game looks great and runs full speed. Try the Glide 64 plugin.
 
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FireXtol

New member
My video card barely doesn't support frame buffer emulation.... And without this... the screen is just black with Glide64, apparently.... (hard to say why exactly!)

The game is still plenty playable with these plug-ins, especially Rice with the filters off, but every texture in the game suffers huge texels! And I see this type of error in lots of games with sprites. And seems to be easily correctable (don't filter what's not actually texture).

For what it's worth all tests were done using DX. I've not had much luck with OpenGL (makes a lot of games unplayable)! Seems like DX runs 99% of games better for me.

1964 has no problem running this game full speed using Rice's 6.1.4 on my machine, and Jabo's 1.6 audio (I have had the audio just quit). PJ64 is a bit sluggish due to it's core using the bulk of time.
 

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