@Stezo2k
some ideas:
1.
IMO there some IMPORTANT terms missed, like RISC and CISC...
PC CPUs are mostly CISC (well P4 is kinda hybrid...)
Console CPUs are mostly RISC CPUs of course it´s not THAT easy to design them but at least the console HW is constructed BEFORE console SW comes into play...
if you want to create a "PC compatible" 128 bit CPU... that would be the reverse principle(cause you want to run ALL "old2 SW on your "new" CPU, otherwise nobody would buy it ^^ ), and MUCH more than the double amount of complexity would be needed...
2.
the console creatores design also the rest HW of the console
AMD or Intel can barely do that, the PC doesn´t consits only of the CPU !!!
3.
"some" Computerexperts (i think they were from AMD), checked how often data types with MORE than 32 bit were used and i think it was LESS THAN 8 % !!!!!
4.
if you have your 128 bit long registers...it is NOT THAT easy
if you not want to do some stuff only in byte size, so in the end with 32 bit SW your 64bit/128bit HW runs SLOWER, although it has larger registers...
that means if you doesn´t have "clever" register management most old SW will run max. at same speed as 32 bit CPU, and "clever" register management IS NOT TRIVIAL do develop(aside from creating a 128bit PC CPU in general of COURSE )! :getlost:
5. grater values in PC terms does not always mean faster "computing"
blame me if you want, but i think you have no idea

wbr Shin Gouki