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3d object structure export

nindc

New member
hi there .
i' m gettin' involved with opengl and i've coded a 3d viewer wich ' exported from blender (it's a great 3d grapihics maker http://www.blender3d.org ), but i'd like to work out with the 3d structure from some n64 games , i download the pj64 source but i'ven't done much, he who knows how export the vertex, normals, surface position from a rom please help me .

is there any prog with is functions?

thanx.
 

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