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3D Mario Clone with fish eye (help getting dugged)

SANiK

New member
marioxtreme3.gif


Ok guys, I'm trying to get this dugged
http://digg.com/gaming_news/3D_Mario_Clone_Released

It's a PSP demo, but here's the PC version:
http://sanik.hacking-cult.org/EngineTest.zip
 

Toasty

Sony battery
Looks kinda neat. Was wondering about that red thing under his legs, but after reading the comments at Digg I figured it out. :p
 

ScottJC

At your service, dood!
Impressive but it could do without the red turd coming out of him every time he jumps. is that REALLY necessary?
 
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SANiK

New member
The red thing coming out is his velocity vector =)
It's only in the debug PC build
 

mudlord

Banned
And the worst is, velocity vetor makes some sense. LOL.

Indeed, might be for some physics calculation...

Anyways, its a nice OpenGL techdemo (glut32.dll gives it away...). Interesting fish-eye effect though...
 

ScottJC

At your service, dood!
Velocity Vector or not, it does look obsene to the casual observer, would it kill you to turn it off for the publics sake? :borg: Can't take that long to upload a new build for pc surely... Plus the added bonus that nobody will bring it up. Lots more people will be using the PC version after all.
 
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SANiK

New member
Cover your eyes children!
BIGGAR.jpg



For the fun of it, press the DEL key or CTRL-BACKSPACE (one or the other enters the map editor on the PC)
 

BlueFalcon7

New member
Thats pretty cool, I have to say. However, I'm pretty sure that when you view fisheye, the lines become hyperbolic rather than circular (cant say for sure) and the way the fisheye looks on yours, it almost looks like I can see behind at the edges. with a real fisheye camera, you wouldn't be able to see behind something. Maybe its just that your field of view is set over 180, which screws up the asymptotes. But I'm not a programmer, just a calculus student (first year)

But as I was saying, it would be a bit cooler to see in front far distances, (like goombas in the far distances, and to see where the shell is going, and when its going to bounce back) almost like mario sees them.
 
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SANiK

New member
Nice catch on the "fish eye" formula.
Yes, it's a parabola actually.

This formula just affects the Z distance, pushing back verteces the farther they are from the center of the screen.
In true fish eye, the X and Y would have to be re-calculated as well, and not just the Z. True fish eye isn't always good - especially when trying to hide backfaces x-D
 

BlueFalcon7

New member
I actually downloaded it when I found out that there was a PC demo :p But anyways, have you tried the fish eye effect as a hyperbola? (if its possible) Because something bothers me about how I can see the back side of stuff. Maybe you could experiment with different fields of view also.

And while Im on the subject of parabolic arcs, the gravity physics, the jump almost seems linear (as in, no decrease in upward motion before he falls) Maybe that has to do with that velocity vector.
 

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