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1964 netplay

minkster

New member
Heres a little guide when using 1964 on netplay. First make sure that u dont have any savestates created from games or the game will automatically desync and not work. If you have trouble with rices plugins try using jabos 1.5 plugin.For sound choose any plugin you want (schibo's is probably best for netplay).For input i would recommend n rages or jabos direct input and make sure rumble is off ( i think that helps lessen delay on input). Now click netplay and click lag and change it to 3 ( it reduces delay on input but is recommended for users with high speed connections like cable or dsl ). Go on kaillera and find a partner to connect to. Tell them to change to lag 3. After that is done you can start the game :zorro: enjoy!
 

GE Master

New member
minkster said:
Heres a little guide when using 1964 on netplay. First make sure that u dont have any savestates created from games or the game will automatically desync and not work. If you have trouble with rices plugins try using jabos 1.5 plugin.For sound choose any plugin you want (schibo's is probably best for netplay).For input i would recommend n rages or jabos direct input and make sure rumble is off ( i think that helps lessen delay on input). Now click netplay and click lag and change it to 3 ( it reduces delay on input but is recommended for users with high speed connections like cable or dsl ). Go on kaillera and find a partner to connect to. Tell them to change to lag 3. After that is done you can start the game :zorro: enjoy!

sounds good. just wondering, are you able to run any cheats?
 

Rice

Emulator Developer
Cheats are supported. Only player 1 can enable cheat codes, all other players will be using the same cheats.
 

Celeborn

New member
I've just started to ge tinto emulation again; especially with netplay. However, when I use 1964 and Kaillera; I can never join any games due to "not having the rom". I know this isn't correct; I have the right roms, and they are named correctly (via goodn64). When creating a game, I've noticed it will say for the game name "MARIOKART64 (2577C7D4-D18FAAAE:p)" or "SMASH BROTHERS (916B8B5B-780B85A4:E)" instead of the "Mario_Kart_64_(E)_(V1.1)_[!].rom" for example that the rom is actually named. I've tried with and without underscores, but neither make a difference (Project64k requires the underscores to work i've found, but I prefer the 1964 emulator so want to get this working if possible).

Any ideas? Thanks
 

tuw

New member
Celeborn said:
I've just started to ge tinto emulation again; especially with netplay. However, when I use 1964 and Kaillera; I can never join any games due to "not having the rom". I know this isn't correct; I have the right roms, and they are named correctly (via goodn64). When creating a game, I've noticed it will say for the game name "MARIOKART64 (2577C7D4-D18FAAAE:p)" or "SMASH BROTHERS (916B8B5B-780B85A4:E)" instead of the "Mario_Kart_64_(E)_(V1.1)_[!].rom" for example that the rom is actually named. I've tried with and without underscores, but neither make a difference (Project64k requires the underscores to work i've found, but I prefer the 1964 emulator so want to get this working if possible).

Any ideas? Thanks


I have noticed this as well. The name generated is the actually rom name and the CRC. Some times these will appear differntly since 1964 looks at the Rom_Propperties.ini file for information it will use the name and CRC from the "Game Name" attribute of that file. However the names being used in emulaters are the names that can also be found in the Rom_propperties.ini file under the "Alternate Title".

However I would speculate that even if the Alternate Title attribute was used the inclusion of the CRC in the label while a good idea will continue to cause problems. I would recommend that in the next release (perhaps 0.99.1) that the authentication be connfigured to be more accepting and to look at all possible labels for the same rom, ROM name, game name, alt title, crc and/or all combinations of such to allow for propper compatibily.

However I would coninute to include the CRC in the labeling of games hosted by a 1964 emu and hope that other emulators increase there compatiblity as well as also label with the CRC to confirm propper version and stability in using a known good rom dump.

TUW
 

neonfaktory

New member
As long as there is already a topic related to this, I was wondering if anyone could help me with allowing people to connect to my servers on the net? We can get a LAN going just fine, but when I set my server to be an internet server, it shows up in the list, but you can't connect to it - just sits there trying to. I'm running it off the computer I am using, through a router, and my WinXP firewall is turned off. We are both using the same version of 1964 and the same rom - not that we get any error messages though - it just hangs, trying to connect, but never does. Thanks for any help
 

Nighty0

Gentoo n00b
neonfaktory said:
As long as there is already a topic related to this, I was wondering if anyone could help me with allowing people to connect to my servers on the net? We can get a LAN going just fine, but when I set my server to be an internet server, it shows up in the list, but you can't connect to it - just sits there trying to. I'm running it off the computer I am using, through a router, and my WinXP firewall is turned off. We are both using the same version of 1964 and the same rom - not that we get any error messages though - it just hangs, trying to connect, but never does. Thanks for any help

If you are using a NAT connection to the internet (very common connection today behind a router) you must set port forwarding or set a DMZ (demilitarized zone) to your server..... It's easy..... you only need to config properly your router......

Try to use a DMZ, all unknown packages will be forwarded to your server, but you can only set ONE computer......
With port fowarding you can customize what port will be forwarded, but you need to know what ports you need to set.........
 

neonfaktory

New member
Ahh, that's right. I had a hunch it was something I had to do with the router, and forwarding the port should be fine, as I've noticed Kaillera uses port 27888 or something like that - I'll look it up. As long as that's it, thanks a bunch :).

Nighty0 said:
If you are using a NAT connection to the internet (very common connection today behind a router) you must set port forwarding or set a DMZ (demilitarized zone) to your server..... It's easy..... you only need to config properly your router......

Try to use a DMZ, all unknown packages will be forwarded to your server, but you can only set ONE computer......
With port fowarding you can customize what port will be forwarded, but you need to know what ports you need to set.........
 

neonfaktory

New member
Ok, so I got the proper port open - the 27888 that Kaillera is supposed to use. Now, it's working, but only to an extent. I got my server posted and everything, and people can see it, and they can attempt to connect to it, but they all time out. I even see the connection attempt in the server console, but noone can seem to connect. Any help on this would be appreciatd... again ;). Thanks
 

Nighty0

Gentoo n00b
no... :( do you have problems with your network before? can you host another webservices in your computer? (http, ftp, games that don't support NAT nativelly)
do you use Proxy to access internet?
you can try a network specific forum or the kaillera forums.......
http://www.kaillera.com
 

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