I've been searching this forum high and low for information on playing Goldenye online. I've seen quite a few people say that it is simply not possible without the game desynching after a few minutes.
Well, my friend and I played for an hour today with no problems. We did the same yesterday and the day before...It's smooth, fast, and a hell of a lot of fun.
But I'm having input delay issues, and so is he. After doing some serious googling and searching of this forum, it seems the common solution is to set the lag to 1. We tried that, and the game became choppy and, naturally, irresponsive. As a frame of reference, we put it on 7 and tried that...It was smoothish, but unplayable. In contrast, playing Perfect Dark on 1964 was far, far more responsive.
I'll explain to you briefly the story...We started using Project64K for Goldeneye. It was very smooth and responsive - practically perfect until it desynched after 1 or 2 minutes.
Then we switched to 1964. We started with Perfect Dark, which also desynched after a few minutes. All our plugins were identical, so that wasn't the problem. Then we changed one thing, and we've never desynched on 1964 since. We set our resolution to the same size, 800x600. After that - no more desynchs. Weird? You tell me - I ain't a tech head.
So then we try Goldeneye, and as I said above it's smooth but the input delay is painful. We tried fiddling with the lag settings, but to no avail. We tried the no sound plugin, but that didn't improve matters much.
Then we tried changing our connection types on the Kaillera server list from Good to Excellent. That didn't do anything either.
Then we changed them to excellent, AND decreased the lag to 1. That resulted in a dead black screen whenever we booted up the game.
We've made sure of basic things like shutting down internet browsers, messaging programs etc., but that had no impact on anything at all.
I don't suppose anyone at all can suggest something that we haven't tried, because if I could get this sorted out, I'd be happy as a pig in mud.
Cheers!
Edited to add: We're both on broadband connections and have ping of under 100ms to the server we use.
Well, my friend and I played for an hour today with no problems. We did the same yesterday and the day before...It's smooth, fast, and a hell of a lot of fun.
But I'm having input delay issues, and so is he. After doing some serious googling and searching of this forum, it seems the common solution is to set the lag to 1. We tried that, and the game became choppy and, naturally, irresponsive. As a frame of reference, we put it on 7 and tried that...It was smoothish, but unplayable. In contrast, playing Perfect Dark on 1964 was far, far more responsive.
I'll explain to you briefly the story...We started using Project64K for Goldeneye. It was very smooth and responsive - practically perfect until it desynched after 1 or 2 minutes.
Then we switched to 1964. We started with Perfect Dark, which also desynched after a few minutes. All our plugins were identical, so that wasn't the problem. Then we changed one thing, and we've never desynched on 1964 since. We set our resolution to the same size, 800x600. After that - no more desynchs. Weird? You tell me - I ain't a tech head.
So then we try Goldeneye, and as I said above it's smooth but the input delay is painful. We tried fiddling with the lag settings, but to no avail. We tried the no sound plugin, but that didn't improve matters much.
Then we tried changing our connection types on the Kaillera server list from Good to Excellent. That didn't do anything either.
Then we changed them to excellent, AND decreased the lag to 1. That resulted in a dead black screen whenever we booted up the game.
We've made sure of basic things like shutting down internet browsers, messaging programs etc., but that had no impact on anything at all.
I don't suppose anyone at all can suggest something that we haven't tried, because if I could get this sorted out, I'd be happy as a pig in mud.
Cheers!
Edited to add: We're both on broadband connections and have ping of under 100ms to the server we use.
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