RadeonUser
Moderator
A Fix for the Resolution Problem in PAL roms
Ok, I'm getting tired of wading through a few posts with the same problem. It'd be really helpful to have one post that can help more people than a few dozen.
The problem is this: The bottom of the screen is usually cut off in PAL roms (or the (E) region of the game) The fix is quite simple. What you want to do is open the project64.rdb with a word editor. Now, what you want to do is search for the game.
Let's have this as an example, shall we?
This is TWINE (the rom entry)
[3B941695-F90A5EEB-C:50]
Good Name=World is Not Enough, The (E) [!]
Internal Name=TWINE
RDRAM Size=8
Counter Factor=Default //2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Issues (plugin)
Plugin Note=(/weapon depth /sound)
Core Note=?
Ok, everything seems ok... The game, however, shows the bottom is but off... What we want to do to fix this is enter (or add) the correct resolution height.
We want the end result to look like this:
[3B941695-F90A5EEB-C:50]
Good Name=World is Not Enough, The (E) [!]
Internal Name=TWINE
RDRAM Size=8
Counter Factor=Default //2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Issues (plugin)
Plugin Note=(/weapon depth /sound)
Core Note=?
Resolution Height=240
This will fix the "cut-off" problem. Note, if the entry is there, and the graphics in game are cut off, you just want to edit the Resolution Height.
There is also another problem, not all PAL games use the resolution 240 for the height... So, I'm asking anyone out there who has found a good height resolution for a game that has the bottom of the screen cut off, please mention the game and the resolution height that works the best.
I hope this helps out some of the people which are having this problem.
Ok, I'm getting tired of wading through a few posts with the same problem. It'd be really helpful to have one post that can help more people than a few dozen.
The problem is this: The bottom of the screen is usually cut off in PAL roms (or the (E) region of the game) The fix is quite simple. What you want to do is open the project64.rdb with a word editor. Now, what you want to do is search for the game.
Let's have this as an example, shall we?
This is TWINE (the rom entry)
[3B941695-F90A5EEB-C:50]
Good Name=World is Not Enough, The (E) [!]
Internal Name=TWINE
RDRAM Size=8
Counter Factor=Default //2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Issues (plugin)
Plugin Note=(/weapon depth /sound)
Core Note=?
Ok, everything seems ok... The game, however, shows the bottom is but off... What we want to do to fix this is enter (or add) the correct resolution height.
We want the end result to look like this:
[3B941695-F90A5EEB-C:50]
Good Name=World is Not Enough, The (E) [!]
Internal Name=TWINE
RDRAM Size=8
Counter Factor=Default //2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Issues (plugin)
Plugin Note=(/weapon depth /sound)
Core Note=?
Resolution Height=240
This will fix the "cut-off" problem. Note, if the entry is there, and the graphics in game are cut off, you just want to edit the Resolution Height.
There is also another problem, not all PAL games use the resolution 240 for the height... So, I'm asking anyone out there who has found a good height resolution for a game that has the bottom of the screen cut off, please mention the game and the resolution height that works the best.
I hope this helps out some of the people which are having this problem.