Kethinov said:Is the Dolphin source open? If it is, a Linux version is simply porting the core and writing OpenGL plugins. Not exactly all in a day's work, but if Sixtyforce can be ported from 1964, then there's no reason Dolphin can't be ported to Linux, OSX, BSD, etc.
Edit. Did some back reading. Not open source! Wow.
I just kind of ASSUMED that it was, because emulators are probably one of the best types of projects to open source.
My pleas will probably fall on deaf ears, but I implore the authors to register a project with SourceForge. Open source == community development and cross platform ports. There's no reason NOT to open source it except for vanity, and we're above that here, aren't we?
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Plus, I'll bet it's really satisfying to be able to say "I was one of just a handful who created the next-gen gc emulator".
Kethinov said:In other words, vanity.
No problem.ector said:If you don't respect our decision to keep the thing closed for now, then don't use the emulator.
This line tempts me to write you off as a slashdot troll, you know.omnivector said:I'm a developer, and a serious one at that, so i don't consider windows a practical platform.
ector said:The main thing I have against opening the entire source is that it's a lot of extra work and it's no fun reading through sent-in patches and carefully merging them into the codebase. It also creates an obligation for us to actually look at patches. We don't want that since this isn't a really serious project and we often take long breaks. Dolphin is a project 100% for fun and 0% for profit.
Kethinov said:Please, if you have nothing useful to contribute, then say nothing. That utterance was entirely pointless.