mightyrocket said:Idea for the next version:
You can set the maximum % for audio, video and core so you might get more speed out of it.
Stupidity_Emu said:Ok, I just tried it with Nemu and 1964 and I got zero speed increase. I only get 50fps on diddy Kong racing with and without the HiP on 1964.
schibo said:I'm afraid to say that when you modify the process priority that your VI/s meter in 1964 becomes unreliable. This is because less time is sometimes given to statusbar stats, which causes it to show deceiving results.
This may only be true with 1964 in Win98/Me, because 1964 boosts the thread priority of the emulation thread in 98/Me operating systems, (but not in NT based operating systems).
Anyway, this should be an easy thing to fix to make sure isn't a problem for the next 1964.
Neto, giving anything a priority of extreme or very high will cause the rest of the system to almost hang thus making it unrealiable. It's best if you don't do that...NeTo said:I have also noticed that the status bar was working strange, specially with the more agressive preset. That's specially noticiable if you turn off speed limiter and use the xtreme preset of Emu64 HiP. The statusbar stops working (well, along with anything that is not the emulator) and shows no more than 80-120 VI/s but the game runs unplayable (cos of the excess of speed).
Actually if are very very pacient, you may get to see the statusbar refreshing.
Like a week ago, I kept Mario running like an hour with things configured as i stated above, and suddendly the VI/s inidicator changed to 13000+ (that's why i said unplayable), it hung for 20 minutes and showed like 11000 VI/s. The sidedown: I had to restart the whole pc after I finished playing (at least control (NRage+Pad) was fine, as well as saving).
That xtreme case may be like a consideration if your pc is very very slow, an if you are very very very cautious.