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  1. K

    W32 Daedalus

    Just wanted to let people know Daedalus is still alive and well. Salv-E released a W32 port at beginning of last month and that both Linux and MacOS ports are in the works. If you want to try out the PC version (it's self contained with no front-end currently) you can check out the release...
  2. K

    N64 Frame Buffer

    DaedalusX64's video is a continuation of Strmn's original plug-in modified for the PSP with some of Rice's (and others) improvements ported in. One thing that has yet to be ported are frame buffer effects. These are needed for compatibility in some games. Currently we use all the PSP's limited...
  3. K

    Looking for Rice Source for two versions

    Like the title says I'm looking for the source for Rice 5.0.1, 5.1.0. I need these because I'm looking for specific changes to fix certain parts of DaedalusX64 which Rice's code can help with because of the fact it was based on Daedalus's original graphics plugin.
  4. K

    DaedalusX64 for PSP Release Announcement

    Well here it is for modded PSP owners to test out. Changelog: DaedalusX64 Beta 1 - 08 November 2008 (Change from R14 Beta) ---------------------- [+] TV Out Support (Chilly Willy) [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy) [+] Increased audio...
  5. K

    Quick News about DaedalusX64

    We have released the Beta 1 as stated by Wally at DCEMU in the PSP Forum. Thanks, Kreationz Release Announcement @ DCEMU
  6. K

    Question For Rice?

    I am currently working on improved ucode support for Daedalus on the PSP. Which version is the latest that includes the DLParser.cpp and did you make any changes to it by that version? Sorry if I'm making you think back... Never mind I found the parts I was looking for in a newer version.

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