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  1. mode7

    Loading Textures (not *.dat) with PJ 2.1

    Hey everyone. I'm trying to do some retexturing but I. Can't seem to get it to work anymore with these new Emulators and Plugin I'm using Glide64 for PJ64 2.0.0.1. which I have configured like it said in the tutorial. Dumping works however PJ64 dumps it to a folder named /textures/, which you...
  2. mode7

    Question on quality and performance of texture packs

    Hi, I've been comparing our retextured games with other 3d games of a similar quality and came to wonder about a few things? 1. quality: With our texture packs there's a big problem when textures are to big and are tiled into the distance. Far away they turn into an ugly grainy mess. I wonder...
  3. mode7

    The N64 emulation Texture-Replacement Wiki

    I'd like to announce there is now a Wiki wich should contain all the information found on the board in a clearly arranged manner. Special thanks goes to Violineb for hosting the Wiki! It is called The N64 emulation Texture-Replacement Wiki http://iustrings.com/n64tex/doku.php?id=start I...
  4. mode7

    Music replacement for OoT - Could it work this way?

    I've been thinking a lot about how cool it would be to replace the music tracks in Ocarina of Time with the great recreations from the Zelda Reorchestrated Project. I'm not a coder and I have only limited knowledge about how N64 emulation works, so let me know if this is nonsense. I know music...
  5. mode7

    Anyone into scripting?

    I wondered if anyone on this forum has some experience with java script especially with photoshop scripting. I'm talking about automated processing of large tiled textures like in backgrounds, skyboxes and logos. These can be really a pain to retexture, especially for me but also for other...
  6. mode7

    Tool: MapZone

    After reading that Mollymut used the procedual texture creation tool of 3ds max for many of his textures, I thought someone might be interested in this tool: http://www.mapzoneeditor.com/?PAGE=FEATURES It's a freeware procedural texture creation tool. It needs a bit time to get used to, but...
  7. mode7

    Bump-/Normal-Mapping - is it possible?

    I ever wondered, that if it was possible to replace textures in the game with another resolution, wouldn't it be possible to just add a bump map (or even better a normal map) to it. I guess it's not so easy after all cause nobody has done it yet and I guess (but I just don't know) it has to do...
  8. mode7

    Does it make sense to still make texture packs for Rice?

    Hi, if read in several threads that Rice's plugin is considered dead and that many re-texturers are/will be switching to the new Jabo's plugin that is supposed to come along with the new P64 1.7, which is not yet released. I also read the Jabo uses another dumping method what makes the Rice...
  9. mode7

    Oh no! Not another Mario 64 project!!!

    Mode7's Mario64 Project Hi. I'm new here, but i've been watching this forum for quite a while. I was really impressed to what extend it was possible to improve the look of N64 games, especially seeing djipi's or kman's work. So i wanted to try it too. I've never edited N64 textures and i've...

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