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    Rice 6.1.1/Majora's Mask/OpenGL problem

    I'm having a problem maybe someone can help me with. I'm trying to retexture Zelda: Majora's Mask, and so I have to use Rice's 6.1.1 beta 10 debug plugin. When I use Project64 with Rice's plugin, using DirectX or OpenGL makes most parts of the game run at about 20-30fps, which I don't like...

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