fgsfds (yes that is his handle, I didnt just smash my keyboard) plans on implementing custom texture loading at some point. Other issues such as desyncs with dynamic objects in netplay which are taking priority.
Theres also the fact that not many people within the "community" seem to care about...
Out of nowhere we now have a pc port. Many bugs and the depth effects are broken. Similar to video plugins 10 years ago except very very fast. One of the best running games ive ever played actually. Still not in a fancier engine or anything though, but things are happening faster than I anticipated.
Hey Howard, not alot has changed as of late… just a few minor things.
I don’t know when ill have free time again, but when I do I have a few new tricks.
Im not going to take things as far as bump/specular mapping since by the time we have a port, we arent even gonna be using textures anymore...
Intermission is working on a new pack for goldeneye and has very detialed roads, however most roads in pd are very thin repeating textures. Could be something to be improved later along with tiling issues that are in the game itself. Its possible just by modding a rom now, but xdelta patches...
accidental _ in a name and lost track of sniper decal when reorganizing files before
https://www.mediafire.com/file/3nhp6jzdvj7wg7f/Perfect_Dark_HIRESTEXTURES.hts/file
Latest update with name changes for the newset version of GLideN64
Edit: some small filename fixes
https://www.mediafire.com/file/3nhp6jzdvj7wg7f/Perfect+Dark_HIRESTEXTURES.hts/file