First thanks to a all people who support me last months.
nSX2 isn't dead.
I decided to take time until the next realease. I don't know when the next version will come out for many reasons :
- I have less time than before.
- PS2 is a complex system.
The current version has beed fully...
<B>nSX2 isn"t dead</B>.
I was on holyday last 2 weeks, and I didn't even look at my computer. I just played Zelda a lot , watching DVD , see friends & family, etc...
I have to face a big private problem in the next weeks.
I'm sorry to not post news as much I want.
I have to see my...
I saw many messages about .elf files and I received more mails about them.
Quick guide for loading ISO files with nSX2 v0.07.0
1)The .elf file are the executables of the demos/games.( like the .exe files in Win32 OS )
2) To extract an ISO from the disk , use Isobuster (...
Thanks to all people who support me.
I 'll release a new version soon.
What's new ?
- Bug fix Everywhere ! :)
- Input plugin Support
- And other things....
I have almost 20 demos running...
and you can play with space invaders :)
Expect some screenshots soon....
I make a test with the GTK lib for the gui.
I did it with dev-cpp, gtk 2.0 and sdl 1.2.4.
It works great ( only the load menu works for now )
I'm afraid to lost the portability of my emu.
The only port, I have is a BeOS port.
I think, I use GTK for the next release. ( better for debug )...
Check the main site for changes http://nsx2.emulation64.com
the source and a win32 version is available in the download section http://nsx2.emulation64.com/index.php?cible=download
CODERS I'm waiting for you... ;)
First thanks to all people who support me !
I feel alone so If you want nSX2 work better, join the nSX2 team.
I need serious people :
- a ps2 developper
- a C coder
Feel free to leave a message even if you ar'nt a guru coder. :)
It's not a competition with other PS2 Emu team.
I just want...