In Zelda MM, w/ rice 6.1.4 on PJ64, the textures on the walls and ground will always flash. They would flash from hi-res, to the original textures and to other slightly different shades of color. It doesn't make the game unplayable, but rather really annoying to play.
I'm trying to play Zelda MM, but artifacts and black cutscenes, like whenever I switch mask or go into a new day, make it tough to play. The project64 emulation is running Rice 6.1.4 w/ Djipi's real hi-res pack. Currently, my pc is running w/ the latest ATI driver for the 4870 on OS WIN7. What...