ThunderClaw
New member
I'm a Computer Science major and I'm basically looking for a project to fiddle with during my CIS classes. I know that PJ64 and 1964 plugins use C++, and I think possibly a little inline assembly.
My goal here is to develop game-specific GPUs and SPUs for as close to perfect emulation as possible of that particular game. Which C++ concepts would be most useful for me to refresh my memory or look into the deepest?
EDIT: For clarification, I guess, I would prefer to use OpenGL for the GPU plugins. I'm not on a holy war against D3D if it proves to be superior in a given situation, though.
My goal here is to develop game-specific GPUs and SPUs for as close to perfect emulation as possible of that particular game. Which C++ concepts would be most useful for me to refresh my memory or look into the deepest?
EDIT: For clarification, I guess, I would prefer to use OpenGL for the GPU plugins. I'm not on a holy war against D3D if it proves to be superior in a given situation, though.