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Why do you think Xbox emulation isnt doing so well?

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blueshogun96

blueshogun96

A lowdown dirty shame
Sirmatto said:
I guess I'll be the person taking all the credit while you do all the work? ;)
lol, that would suck

Anyway, I'm gonna set the PSP emu project aside for the time being, since the PSP emu scene is actually "alive", plus I have a freind working on a PSP emu himself, so there is really no need for me :)

I'll be working on this from now on. Also, I found this on the net a while ago, it should make things alot easier:

http://www.anholt.net/vidinfo/nvidia.xml
 

zAlbee

Keeper of The Iron Tail
I think any experienced programmer can tell you that the only thing that stops projects from completing is time. Almost everything is doable (think Turing Machines, all algorithms are programmable, except those that contradict the Halting Problem), it just takes time, and a whole load of it... Time for testing, reading, reverse engineering... heck, if you don't have docs, it's not impossible, you just have to spend the time to figure it out yourself, then you get to the be the first person to document it.

Good luck.

Just don't make the same mistake as this guy.
 
OP
blueshogun96

blueshogun96

A lowdown dirty shame
Well, so far, I'd say the hardest thing about this project is the NVIDIA GPU and the VGA part. The CPU and XBE things should be relatively simple and not to hard. I'm sure I can do some reverse engineering for some of the 3D stuff, but the 2D stuff shouldn't really be too big of a problem. It can easily be emulated through OpenGL. The OpenXDK has been a big help so far, infact the biggest next to Eric Anholt's documentation.

EDIT: Here are some links to some open source nvidia drivers
http://nouveau.cvs.sourceforge.net/nouveau/
 
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