What's new

SSF beta R10 released (save states!)

OP
K

kefka95

New member
Any changelogs?

Here's the Google-ized version of it, who knows how accurate it really is:

The playback position processing of SCSP was corrected.
Access processing of memory was corrected.

The snapshot was modified in the F8 key.
Saturn.ini was integrated to SSF.ini.
State saving was mounted temporarily.
As for key allotment
State Load = F7 key
State Save = Shift + F7 key
Is.
Because the data is compressed, time bets on saving.

There is restriction in state saving.
Only 1 it can save in every game
Plural it is the schedule which it tries to be able to save.
Game only while starting functioning it does
It cannot save with the multiple prayer picture and the like.
Contents of the Saturn built-in backup and backup RAM cartridge are not retained
Only STV retains built-in backup RAM.
When BIOS changes, it cannot load
Because as for the Saturn game there is a part which depends on BIOS,
When BIOS changes, it cannot load.
It becomes not be able to load in the same way even with presence of the hook of backup library.
When version changes, perhaps it becomes not be able to load,
Because it is in the midst of developing, there are also times when the data which is retained changes.
In that case, it becomes not be able to load.
 

Miretank

Lurking
Thanks :)

I wonder if stability and speed were optimized in this new version? Because I just hated the last release - ran so slow here, while older versions run like a charm.
 

Darkfox

That guy that does stuff.
See? I called it and it came eventually into progress. They had to get compatability pretty much up there, do several fixes. Top priority stuff. Now you can all stop screaming about savestates XD

Speaking of compatability, time to run my usual tests.
 
Last edited:

Top