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Problems with background textures in OOT with Rice's Plugin

Juli

New member
Hi,

now I have to post that. Rice, your plug-in is going to be great but it is not yet "finished". Here is one of my complains ;)

In Zleda - Ocarina of Time (both E and U versions) in Direct3D mode the background textures look weird. This is happening for example in Link's house... here is a snapshot... what do I have to do to fix it.

These are my specs:

AMD Athlon 1800+
768 MB SD-Ram
GF4 TI 4200-8X 64 MB
Creative SoundBlaster Audigy (if that helps ;) )
Mainboard with VIA KT266A chipset
Windows 2000 SP3
DirectX 9.0

Used emulators: Nemu, Project 64 and 1964... all three do the same.

Plugin settings (from top to bottom and from left to right):

-DirectX 8.1
-Highend Video Card
-Triple Buffer Flip
-Depth: Default
-OpeGL Color Buffer: grayed out
-Window: 800x600
-Fullscreen: 800x600
-No gamma
-Tex: N64
-Linear filter
-Frame buffer: faster
-checkboxes are in standard mode

P.S.: In OpenGL mode it works
 

Plisco

Sevillian
You misunderstand...The frame buffer, as stated in the readme:
Frame buffer emulation is screwed, will be worked on in the next release
I dont have LoZ on my PC. Only on my laptop which is down at the moment....
 

Zuzma

New member
I could be wrong but I thought the backgrounds on that were done by the rsp and were jpgs. Try changing your depth buffer/render buffer settings and set the combiner type to geforce.
 

Rice

Emulator Developer
Juli said:
Plugin settings (from top to bottom and from left to right):

-DirectX 8.1
-Highend Video Card
-Triple Buffer Flip
-Depth: Default
-OpeGL Color Buffer: grayed out
-Window: 800x600
-Fullscreen: 800x600
-No gamma
-Tex: N64
-Linear filter
-Frame buffer: faster
-checkboxes are in standard mode

P.S.: In OpenGL mode it works


For DirectX, you should not use "Triple buffer flip", should just use "Double buffer Copy". Flip does not work at this moment.
 
OP
J

Juli

New member
That didn't change it again... I activated RSP once and then tried it without... Double Buffer Copy did not change anything too. I think I'll have to live with that problem (Jabo's D3D does it, however Rices plug-in looks much better with 2xSAI).

I was testing it on:

Legend of zelda-ocarina of time (E) 1.1
Legend of zelda-ocarina of time (U) 1.0
Legend of zelda-ocarina of time (U) 1.2

I rechecked my roms with GoodN64 and they are good roms.

THX for helping
 

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