using both the source code & the binary for linux i suffer sound problems using both the mupen64 & jttl's sound plugins. during some parts of a game the audio is just fine, but others it lags & has nasty pops & crackles. an example of this is in super mario64, it seems to lag & crackle a bit during the press start menu, but not again until i'm in an actual level.
my other sdl applications & games, for instance zsnes & quake2, are not having these issues with pops, crackles, & lag, so something with my soundcard & or system configurations can be immeadately ruled out imo.
i've played around with low_buffer_load_level in jttl_audio.conf & it just goes from bad to worse.
is there a functional alsa plugin for mupen64 0.5 linux or some other alternative to the sdl plugins?
thanks in advance for any help or suggestions,
play0r
my other sdl applications & games, for instance zsnes & quake2, are not having these issues with pops, crackles, & lag, so something with my soundcard & or system configurations can be immeadately ruled out imo.
i've played around with low_buffer_load_level in jttl_audio.conf & it just goes from bad to worse.
is there a functional alsa plugin for mupen64 0.5 linux or some other alternative to the sdl plugins?
thanks in advance for any help or suggestions,
play0r