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Ocarina of Time (v.1.1) freezes when accessing the inventory menu

MichiS97

New member
Hey :)
I have a problem with Project 64 1.7, sometimes (or better: often. It happens every fith time or so) OoT crashes when I access the inventory menu. I push Start and then the whole thing freezes, which is really frustrating -.-

My specs are:
- Like I said: PJ 64 + OoT 1.1 (EU version)
- Video Plugin is Glide64
- and in case it matters: CPU: Intel i5 2500K, ATI Radeon HD 6870, 8GB RAM

It would be awesome if you could help me, thx in advance :)

EDIT: It seems that the problem only occurrs when I'm recording the game footage with DxTory..
 
Last edited:

axcc123

Hungry For Answers
1.7 is in beta and alpha is at 2.0 now and i don't know where you got it from but not though the proper channels. no help from me here
 

zoinkity

New member
If it only happens when another program is running (especially something as intensive as a recorder) it's probably just a RAM issue.

Make sure you're using the proper subscreen delay fix cheat code (801DA78B 0002 for v1.1). It's an emulator-specific code that circumvents an issue know to affect pretty much any core built off PJ64, where the subscreen takes upwards of minutes before it becomes responsive. Combine that with low or unavailable resources and it isn't hard to imagine how problems can arise.
 

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